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Author Topic: Development progress  (Read 7776 times)

glararan

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Development progress
« on: July 27, 2013, 10:00:14 pm »
Hi,

I have again time for working on Noggit, does anybody working on Qt branch? Or Its still dead?
After year I have again more experience with programming and need to improve Qt & OpenGL, so here I can try it.  :|

To schlumpf: Do you watching Qt development? Currently is 5.1 and that's question on you "Will we move from 4.8 to 5.1 or you don't see here any improvments for Noggit?"
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

fearless_wind

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Re: Development progress
« Reply #1 on: July 27, 2013, 10:36:09 pm »
Hi. The development is on, but currently on 1.3 SDL. I heard Hanfer was trying to port existing development version (with some new features) and made some success. So, I guess SDL 1.3 will be the last SDL version.
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schlumpf

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Re: Development progress
« Reply #2 on: July 28, 2013, 12:04:13 am »
"SDL 1.3" development is most likely the only relevant thing. But it is private development of people I don't even know. Thus, I don't care about noggit anymore. I tried improving the code base, allowing everyone to contribute and properly be open source, improving the windowing system, cross platform functionality, stability, quality of output, diagnostics of errors. But now, development is private again, not even telling me where, still using SDL as people don't care about it, is full of half-baked, bugged features by stacking hack on hack, and still does not provide a proper crash logs on windows, even as all tech is in place, because nobody ever tried to fix it, even if it is one of the core things to help people having problems.

Moving to Qt5 needs quite some changes. At work, we didn't switch yet, don't plan to do so now.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

glararan

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Re: Development progress
« Reply #3 on: July 28, 2013, 12:57:25 am »
Omg, so again someone forked repo and doing just for self and releasing?
I have to ask myself if I should do something on repo.

Last commit is from schlumpf year ago, nobody from community "tried" to do something for noggit.

Maybe I will create my own non-WoW project for l2 work with Qt 5.1 & OpenGL.
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stoneharry

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Re: Development progress
« Reply #4 on: July 28, 2013, 01:18:37 am »
Quote from: "glararan"
Omg, so again someone forked repo and doing just for self and releasing?
I have to ask myself if I should do something on repo.

Last commit is from schlumpf year ago, nobody from community "tried" to do something for noggit.

Maybe I will create my own non-WoW project for l2 work with Qt 5.1 & OpenGL.

From what I have heard Steff was not very good at C++ but still wanted to contribute so he made his own private fork so that he can contribute hacky code to get stuff to work. It mostly needs a rewrite now.
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glararan

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Re: Development progress
« Reply #5 on: July 28, 2013, 09:53:33 am »
Why he couldn't work on "SDL fixes" branch? I'm with schlumpf, I don't like xx reposits and from private releasing, we can't see source code and we can't continue in Qt work when 1/X fixes is already done in SDL
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schlumpf

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Re: Development progress
« Reply #6 on: July 28, 2013, 12:37:44 pm »
Sdl_fixes is a diff from the last public SDL version to 1.1 or something, that steff sent me, which I then tried to separate into different commits.
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Steff

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Re: Development progress
« Reply #7 on: July 28, 2013, 10:13:35 pm »
I did closed repo for fixes on SDL. I did this closed because QT should be the main branch in this time. After some talk to hanfer we decide to go an other way. We now work together with beket and develop noggit ahead on the SDL branch. We work now on the 1.3 version to release.

Our goals are.

1. Keep noggit always fully functional during development . So we can release new working versions from time to time. Thats why noone wants to contribute to QT version. Its simple not useable. And people contribute because:

a: They need new functions because they are builders.
b: They want honor and a version you can´t release give non.

2. Clean up the code structure and do much refactoring to a good and more modern code base.

3. Bring noggit step by step in QT direction to have more possibillitys.

We will do this only in this samle team till we are happy with the code base.Then we will decide if we stay closed but let others also work on it, or even get this code open source again.

The final goal is to get this concept one day.
Its still a draft but shows the main idea of the IDE.

wiki/index.php5?title=Noggit_studio_concept


Here is the current changelog of SDL1.3 We are in testing phase now but don´t know release date because we will not make it public if its not tested well.

- Add app Icon
- You can now load BGs
- Add load all tileset function to texture pallet
- Change rows and cols direction and count
- Add big preview of selected texture
- Discard the old current texture window
- Fix texture pallet size to fit names
- Do Rel with debug now
- ALT + 1 till 5 set now the texture paint opercety to 100,75,50,25 and 0 %
- Space + Maus = Speed and Pressure
- Log file caonfig file hints
- Link to Manual wiki
- Load MPQs now in read only
- WMO culing Work now better
- Add ground flatten&blur speed
- UID Fix
- Clean out test and deprecated menu functions
- Maptile display on minimap
- Auto size,tile and rotation works now also if you have copy model size and rotation activated.
- In Holes mode you can now also turn on and off the full chunk if you hold down the ALT key during edit.
- Better water rendering
- Water save now
- Better Vertics Rendering
- Water fix for custom added water
- After you have saved the selection works not. You have to cloase noggit and reload. This is fixed now.

This is what all works now fine but some smale points are still on list.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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schlumpf

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Re: Development progress
« Reply #8 on: July 28, 2013, 10:32:17 pm »
Do it in public.
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Garthog

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Re: Development progress
« Reply #9 on: July 29, 2013, 02:39:11 am »
Nice, good things coming. I have to say I agree with Schlumpf, but that's great someone is working on that.
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Jøk3r

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Re: Development progress
« Reply #10 on: July 29, 2013, 08:31:02 am »
I hope that QT will developet. This bit be much better i think :/
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
I don't like Noggit... I LOVE it :D
If you have any question about Noggit, feel free to contact me. I will give my best to help you (:

fearless_wind

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Re: Development progress
« Reply #11 on: July 29, 2013, 08:45:52 am »
Guys, actually, these unknown developers (how schlumpf said) made pretty good things. I'am now working (and testing) on Beket's 3.68 version and everything is good there. New features is awesome, new rendering is awesome, old bugs disappear? So, what's wrong? Everything goes well.  Aso I know at least 4 guys work on Noggit now and Hanfer is trying to port it to QT.
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Steff

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Re: Development progress
« Reply #12 on: July 29, 2013, 09:21:16 am »
We are not unknown. Its Hanfer, Beket and me working in the moment on it.

We had yesterday a meeting and will force now 1.3 release. With 1.4 many stuff under the hood will change. We ahve a branch where the system fully goes to a model view concept with a action engein for undo. Works relay nice already. And we also focus the swap to qt in 1.4 but in first place ony under the hood. Noggit will then look the same. But we can in further development use UI stuff from QT.

Hanfer did a hell of refactoring and code is getting better every day ;)

So yes, there is development on noggit and some day it will also be again opne source.
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Please mark as solved if solved.
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schlumpf

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Re: Development progress
« Reply #13 on: July 29, 2013, 09:43:22 am »
There is _no_ reason to be private.
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matija168

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Re: Development progress
« Reply #14 on: July 29, 2013, 04:09:28 pm »
I can't express how glad I am to hear development is being started again.

And honestly, I can't say having the development be private is a bad thing at all, as it ensures the quality of the code itself, though I do believe that everyone with sufficient knowledge and will to work on it should be accepted on the team developing it. That's just my two cents, though.
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