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Author Topic: [Issue] Thin gaps between ADTs..  (Read 879 times)

Zoluld

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[Issue] Thin gaps between ADTs..
« on: January 19, 2015, 12:19:58 am »
Ok so been toying around with the whole noggit thing, running into an issue and I'm not 100% sure if this runs into a noggit issue or just the whole process of creating the ADTs, doing the offsets and such, but when adding mountains and such I begin to see a thin gap between the ADTs (which I'm assuming it is) I've lowered, smoothed, whatever else I can do with Noggit to attempt to get them to go away and they are still there, just like the editor pictures they show the same way in game, really more noticeable in game.

This a known issue or am I missing a step into making sure these are flawlessly inline with each other.

Client: 3.3.5a
Noggit: 3.166

Log/Conf won't let me post cause of some sort of spam warning.
(Note you have to open the images to actually see the gap)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: [Issue] Thin gaps between ADTs..
« Reply #1 on: January 19, 2015, 08:51:26 am »
You may find such lines not even between ADTs, but also between chunks. Its very old and known problem, yet unsolved.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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phantomx

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Re: [Issue] Thin gaps between ADTs..
« Reply #2 on: January 19, 2015, 01:15:32 pm »
This problem isn't just on noggit it's pretty much in every other game even on retail there are gaps like these.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
[wimg]http://i.imgur.com/6fxUQL1.gif[/wimg]

Dottore

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Re: [Issue] Thin gaps between ADTs..
« Reply #3 on: January 19, 2015, 04:09:26 pm »
If you have blurred the lines then there is not too much you can do to hide these.
Try putting some doodads and groundeffects on them.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »