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Author Topic: Trinity startup bug beause New Continent  (Read 1876 times)

frezer748

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Trinity startup bug beause New Continent
« on: February 14, 2011, 09:09:16 pm »
Hello guys, i have follow problem. I Create an New continent per Eluo's guide and it works great i can change the terrain etc,but when i put the map.dbc in the DBC folder from the Server (Trinjty 3.3.5) the crash the WoW Server and here is a Picture :



http://www.imagebanana.com/view/36cnf5ke/screen3.png



PS: Please help me i need help i will have the new map at my server :DD
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Jøk3r

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Re: Trinity startup bug beause New Continent
« Reply #1 on: February 14, 2011, 09:46:05 pm »
I had a similar problem. I assume you can't change the dbcs in Novos Easy Handler.
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frezer748

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Re: Trinity startup bug beause New Continent
« Reply #2 on: February 14, 2011, 09:47:37 pm »
Quote from: "Jøk3r"
I had a similar problem. I assume you can't change the dbcs in Novos Easy Handler.


i test it with an other Server trinity too but there was the same problem and it wasn't a one click server
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Jøk3r

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Re: Trinity startup bug beause New Continent
« Reply #3 on: February 14, 2011, 10:23:14 pm »
I've read the error again and noticed that i got the SAME  problem and had no idea how to fix this. I wanted to test it with an ArcEmu server but i had no time so far to patch a english version (i need the english dbcs for it)

Someone got an idea how to fix that?
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schlumpf

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Re: Trinity startup bug beause New Continent
« Reply #4 on: February 14, 2011, 10:46:34 pm »
You've used an old file to base your edits on. Be sure to pick the latest one all the time. You should find it in the last file present in this list:
locale-****
expansion-****
lichking-****
patch-****
patch-****-2
patch-****-3
patch.****-....
It might not be present in the last file but a file prior to that. Be sure still to pick the last one available.
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frezer748

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Re: Trinity startup bug beause New Continent
« Reply #5 on: February 15, 2011, 06:04:38 pm »
Quote from: "schlumpf"
You've used an old file to base your edits on. Be sure to pick the latest one all the time. You should find it in the last file present in this list:
locale-****
expansion-****
lichking-****
patch-****
patch-****-2
patch-****-3
patch.****-....
It might not be present in the last file but a file prior to that. Be sure still to pick the last one available.


and how i can fix it ? i don't unterstand your sentences
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Steff

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Re: Trinity startup bug beause New Continent
« Reply #6 on: February 15, 2011, 06:13:17 pm »
viewtopic.php?f=26&t=98

Take a look at point 4.
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frezer748

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Re: Trinity startup bug beause New Continent
« Reply #7 on: February 15, 2011, 06:32:32 pm »
Quote from: "Steff"
http://modcraft.io/viewtopic.php?f=26&t=98

Take a look at point 4.

but what have this happen with my problem ? :P
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Steff

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Re: Trinity startup bug beause New Continent
« Reply #8 on: February 15, 2011, 06:51:56 pm »
If you have the wrong DBC file tis can have an other colum count. So the emu wont start and crash.
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frezer748

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Re: Trinity startup bug beause New Continent
« Reply #9 on: February 16, 2011, 03:19:52 pm »
Quote from: "Steff"
If you have the wrong DBC file tis can have an other colum count. So the emu wont start and crash.


so alles klappt eigentlich ganz gut habe etwas in der map.dbc verändert und es geht ,allerdings sobald ich mich zu den kordinaten porte zeigt er mir nicht meine map an sondern die vorherige nur OO die Test map mit dem Großen Raum



So it have work i have edit a little thing in map.dbc and it work,also when i will port me to the place i see only the old Terrain not my terrain (i have overwrite the Test map) but i will not have the Test Room ,i will have my room please help me,must i create a patch where the Map.dbc and the wdt file are in?
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Steff

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Re: Trinity startup bug beause New Continent
« Reply #10 on: February 17, 2011, 08:50:02 am »
Are your adts on in the right folder inside the MPQ.

I always creat a folder on HD and create there all the needed sctructures for my patch.

Like DBFilesClient, world and so on.

The ADTs MUST be located in:

patchfolder > world > maps > "NAMEOFYOURMAP" > NAMEOFYOURMAP_XX_YY.adt

were the xx and yy are the cords of the adt.
If one underline or char is missing you will not see your adt.

If you have setup all your stuff just pack the hole folder with MPQEdit into a patch.
Also you should place DBC Files into an second local patch because the local patches get loaded after the data folder patches. So if blizzard replace a DBC file inside a local patch it your version will not get loaded.

World stuff is ok in the data folder patch.

Here is a screen from my current folder strukture.
As you see two seperated patchs. The first i save as patch-4.MPQ the second is named patch-deDE-4.MPQ placed inside the deDE folder. If you have an other language you have to switch the local string deDE to yours.

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Please mark as solved if solved.
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