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Author Topic: New continent problem (resolved)  (Read 2343 times)

Jasir

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New continent problem (resolved)
« on: January 25, 2011, 06:31:58 pm »
Hi, first Im apologize for my bad English.
I follow this tutorial viewtopic.php?t=26 -New instance and a new continent.
And when I open my new instance in noggit I saw ground, but without textures. I paste "tilesetelwynnelwynngrassbase.blp" to the first adt and I see this path in noggit to, but texture is grey.
 I can delete this texture and change with another, but texture is still grey.


Here is my log file: http://pastebin.com/GqXHHaXx

Im not sure where is problem. When I open this adt in taliis, I can't edit texture files tab anymore. Maybe taliis broke ADT?

Thanks for your time.
« Last Edit: January 26, 2011, 03:31:15 am by Admin »
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Steff

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Re: New continent problem
« Reply #1 on: January 26, 2011, 02:12:41 am »
Clear all textures form the adt, Save it andexit the map and reload again. Now paint a new texture direct in noggit.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Jasir

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Re: New continent problem
« Reply #2 on: January 26, 2011, 03:22:48 am »
It works!  :uok:  I clear all texture, reaload and I can paint new. Thanks a lot!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Steff

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Re: New continent problem (resolved)
« Reply #3 on: January 26, 2011, 10:27:48 am »
No Problem. Happy modding. And let us see your results. And if you dont mod for a project think about adding your work to Maruum.
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Jasir

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Re: New continent problem (resolved)
« Reply #4 on: January 26, 2011, 04:08:27 pm »
I don't work for project. I just want try made my own map :) Your project Maruum looks really nice. How many adts do you have completed? I saw world map, is awesome :)
Here is my first work with textures. I think so textures are most important thing in map but its really hard work when i want textures like from Blizzard.


 I have question. Why are other textures darker then this what I edit??
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Tigurius

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Re: New continent problem (resolved)
« Reply #5 on: January 26, 2011, 04:30:42 pm »
Most likely because of failing normals/shadows.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: New continent problem (resolved)
« Reply #6 on: January 27, 2011, 06:59:18 pm »
In the next version of nottig3 this problem is fixed and you will be able to set your adts to the right normals.

I havend finished any ADT (ok at least one for my own zone) but this projekt is not MY build. It is a Modcraft project that should give existing builds and modderst with no project a home for their work.

I spend many time in coding noggit to give all other guys a better tool to do stuff and I hope that some of this will not rot on harddrives but get a part of Maruum.
So everyone can take a look at the work not only in pictures.

And perhaps if there are some connecter ADTs in the world we get some teams running to bring the stuff to life. Collect idea and give scripters the place to test new things.
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Jasir

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Re: New continent problem (resolved)
« Reply #7 on: January 27, 2011, 08:05:58 pm »
I would like to help you with project. Which place on the map is free or can I help with some unfinished locations?
Anyway I have another problem with noggit. When I copy for example trees in Blizzard locations everything is fine but when I did this in my own continent, noggit crash. I can place doodads in Tallis but copy in noggit is more comfortable :)
Here is my log file after error: http://pastebin.com/48rwdWSC Thanks.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Steff

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Re: New continent problem (resolved)
« Reply #8 on: January 27, 2011, 09:01:26 pm »
This is a bug in the 104er version. You can only copy if you have at least one m2 and one wmo on the map. Is fiexd in next version that will come soon ... we hope :)

We jsut code the last parts to release it.
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Kwanah

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Re: New continent problem (resolved)
« Reply #9 on: February 13, 2011, 09:25:08 pm »
-"I follow this tutorial viewtopic.php?t=26 -New instance and a new continent.
And when I open my new instance in noggit I saw ground, but without textures. I paste "tilesetelwynnelwynngrassbase.blp" to the first adt and I see this path in noggit to, but texture is grey.
I can delete this texture and change with another, but texture is still grey."-


i have the same problem...
but how to clear all the textures?(if the adt has no textures-->noggit crashes)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Jasir

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Re: New continent problem (resolved)
« Reply #10 on: February 14, 2011, 02:02:37 pm »
Quote from: "Kwanah"
-"

i have the same problem...
but how to clear all the textures?(if the adt has no textures-->noggit crashes)


If you have same problem like me, you have to press in noggit ctrl+shift and left click mouse on ground. Textures are there but they are grey. You have to delete all grey textures in adt ( white ground). Save this and load again. After this you can paint. At least it helped me.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Kwanah

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Re: New continent problem (resolved)
« Reply #11 on: February 15, 2011, 06:33:23 pm »
it works perfect,
thanks for your discription   :uok:
« Last Edit: January 01, 1970, 01:00:00 am by Admin »