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Author Topic: [Solved, thanks !]Problem with Noggit...  (Read 1102 times)

Arinu

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[Solved, thanks !]Problem with Noggit...
« on: May 07, 2013, 11:07:47 am »
(Sorry for my english level, I'm french.)

Hello everybody !

I have a problem with Noggit. Noggit closes after the lauching.

I searched a lot of solutions, but no works with my computer.

It's my noggit.conf :

This is a config file template. To use it rename into noggit.conf and set your options
Edit this to your WoWFile!!!
Path = C:Logiciel MCwow335a

Edit this to your Project-Directory and uncomment if you want to use it!
ProjectPath = C:Logiciel MCwow335a

Set this to the file where you will import models from (the model viewer log for example :) )
ImportFile  = C:Logiciel MCWMV_Binary_v0701_r252_Win32_DevWork

The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
1024 is the standard value and will be taken if you do not set this value.
FarZ=2048

My log :
4 - (Noggit.cpp:130): Noggit Studio - SDL 1.2
887 - (Video.cpp:204): [Debug] GL: Version: 3.2.9756 Compatibility Profile Context
887 - (Video.cpp:205): [Debug] GL: Vendor: ATI Technologies Inc.
887 - (Video.cpp:206): [Debug] GL: Renderer: ATI Mobility Radeon HD 5650
888 - (Noggit.cpp:87): Using config file.
888 - (Noggit.cpp:257): Game path: C:Logiciel MCwow335a
888 - (Noggit.cpp:261): Project path: C:Logiciel MCwow335a
889 - (Noggit.cpp:308): [Error] Could not find locale directory. Be sure, that there is one containing the file "realmlist.wtf".


And when I place a "#", this is the result.

Noggit.conf :
#This is a config file template. To use it rename into noggit.conf and set your options
#Edit this to your WoWFile!!!
#Path = C:Logiciel MCwow335a

#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath = C:Logiciel MCwow335a

#Set this to the file where you will import models from (the model viewer log for example :) )
#ImportFile  = C:Logiciel MCWMV_Binary_v0701_r252_Win32_DevWork

#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standard value and will be taken if you do not set this value.
FarZ=2048



Log :
3 - (Noggit.cpp:130): Noggit Studio - SDL 1.2
883 - (Video.cpp:204): [Debug] GL: Version: 3.2.9756 Compatibility Profile Context
883 - (Video.cpp:205): [Debug] GL: Vendor: ATI Technologies Inc.
884 - (Video.cpp:206): [Debug] GL: Renderer: ATI Mobility Radeon HD 5650
884 - (Noggit.cpp:87): Using config file.
885 - (errorHandling.h:64): [Error] There was an exception of type "SIGABRT"
"Abnormal termination, such as instigated by the abort function. (Abort.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

887 - (StackWalker.cpp:1133): [Error] OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1
1133 - (StackWalker.cpp:1133): [Error] 0119721C (noggit): (filename not available): (function-name not available)
1133 - (StackWalker.cpp:1133): [Error] 01168CA7 (noggit): (filename not available): (function-name not available)
1133 - (StackWalker.cpp:1133): [Error] 6A56B416 (MSVCR100): (filename not available): raise
1133 - (StackWalker.cpp:1133): [Error] 6A56D61D (MSVCR100): (filename not available): abort
1134 - (StackWalker.cpp:1133): [Error] 011C9020 (noggit): (filename not available): (function-name not available)
1134 - (StackWalker.cpp:1133): [Error] 76DA003F (kernel32): (filename not available): GetProfileStringW
1134 - (StackWalker.cpp:1133): [Error] 777974DF (ntdll): (filename not available): RtlKnownExceptionFilter
1134 - (StackWalker.cpp:1133): [Error] 77759EC5 (ntdll): (filename not available): RtlInitializeExceptionChain

I searched persons who had the same problem as me, but no are good for me...

My system information :

Windows 7 Edition Familiale Premium 64 Bits
Toshiba
Inter(R) Core(TM) i5 CPU


Help me please :/.

Thanks !
« Last Edit: May 07, 2013, 12:32:47 pm by Admin »

Ascathos

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Re: Problem with Noggit...
« Reply #1 on: May 07, 2013, 12:20:01 pm »
:roll:

Try this:

Code: [Select]
#This is a config file template. To use it rename into noggit.conf and set your options
#Edit this to your WoWFile!!!
Path = C:Logiciel MCwow335a

#Edit this to your Project-Directory and uncomment if you want to use it!
ProjectPath = C:Logiciel MCwow335a

#Set this to the file where you will import models from (the model viewer log for example)
#ImportFile = C:Logiciel MCWMV_Binary_v0701_r252_Win32_DevWork

#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standard value and will be taken if you do not set this value.
FarZ=2048

Note how everything expect Path and ProjectPath is commented out (#) and after your folder names, there is a .
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Arinu

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Re: Problem with Noggit...
« Reply #2 on: May 07, 2013, 12:31:33 pm »
I believed to have already tried...

BUT THAT WORKED, THANK YOUUUUUU !

Now, I feel stupid >-<...

I'm very sorry for my stupid question...

But thanks !


(You're my god !)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [Solved, thanks !]Problem with Noggit...
« Reply #3 on: May 07, 2013, 12:44:13 pm »
A good thing is also to not just use noggit but do the tutorial. It provide a set of tools you will need and an folder structure. Also the setup is much easyer. Have a look!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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