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Author Topic: [SOLVED] [Help needed] 0FPS when wmos are activated  (Read 1231 times)

Skial

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[SOLVED] [Help needed] 0FPS when wmos are activated
« on: April 28, 2016, 07:10:04 pm »
Hello !

I've another problem, I've followed the Amaroth's tutorials and espacially the one who explains how to reduce the lag in Noggit. Now I can run Noggit in 60FPS... except when my wmos are activated in View > Toggle, here Noggit tells me it runs in 0FPS.

I'm using a patch which add all the m2 and wmo from wotlk to wod and I have just add a wod inn, magic tower, barracks, lumbermill and some farms in my map.
« Last Edit: April 30, 2016, 11:20:37 am by Admin »

Steff

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Re: [Help needed] 0FPS when wmos are activated
« Reply #1 on: April 28, 2016, 09:34:57 pm »
Please post full logfile on pastbin.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Skial

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Re: [Help needed] 0FPS when wmos are activated
« Reply #2 on: April 29, 2016, 08:56:37 pm »
The logfile when I open the map :

6275 - (World.cpp:243): [Debug] Loading world "Azeroth".
8682 - (Model.cpp:88): [Debug] Unloading model "interfacegluesmodelsui_orcui_orc.m2".
8689 - (MapTile.cpp:53): Opening tile 30, 47 ("WorldMapsAzerothAzeroth_30_47.adt") from disk.
10880 - (MapTile.cpp:301): [Debug] Done loading tile 30,47.
10881 - (MapTile.cpp:53): Opening tile 31, 47 ("WorldMapsAzerothAzeroth_31_47.adt") from disk.
10920 - (MapTile.cpp:301): [Debug] Done loading tile 31,47.
10922 - (MapTile.cpp:53): Opening tile 32, 47 ("WorldMapsAzerothAzeroth_32_47.adt") from disk.
11108 - (MapTile.cpp:301): [Debug] Done loading tile 32,47.
11276 - (MapTile.cpp:53): Opening tile 33, 47 ("WorldMapsAzerothAzeroth_33_47.adt") from disk.
12635 - (MapTile.cpp:301): [Debug] Done loading tile 33,47.
12654 - (MapTile.cpp:53): Opening tile 30, 48 ("WorldMapsAzerothAzeroth_30_48.adt") from disk.
12811 - (MapTile.cpp:301): [Debug] Done loading tile 30,48.
12826 - (MapTile.cpp:53): Opening tile 31, 48 ("WorldMapsAzerothAzeroth_31_48.adt") from disk.
13004 - (MapTile.cpp:301): [Debug] Done loading tile 31,48.
13009 - (MapTile.cpp:53): Opening tile 32, 48 ("WorldMapsAzerothAzeroth_32_48.adt") from disk.
13325 - (MapTile.cpp:301): [Debug] Done loading tile 32,48.
13450 - (MapTile.cpp:53): Opening tile 33, 48 ("WorldMapsAzerothAzeroth_33_48.adt") from disk.
13566 - (MapTile.cpp:301): [Debug] Done loading tile 33,48.
13578 - (MapTile.cpp:53): Opening tile 30, 49 ("WorldMapsAzerothAzeroth_30_49.adt") from disk.
14402 - (MapTile.cpp:301): [Debug] Done loading tile 30,49.
14406 - (MapTile.cpp:53): Opening tile 31, 49 ("WorldMapsAzerothAzeroth_31_49.adt") from disk.
15266 - (MapTile.cpp:301): [Debug] Done loading tile 31,49.
15269 - (MapTile.cpp:53): Opening tile 32, 49 ("WorldMapsAzerothAzeroth_32_49.adt") from disk.
15397 - (MapTile.cpp:301): [Debug] Done loading tile 32,49.
15721 - (MapTile.cpp:53): Opening tile 33, 49 ("WorldMapsAzerothAzeroth_33_49.adt") from disk.
16614 - (MapTile.cpp:301): [Debug] Done loading tile 33,49.
16616 - (MapTile.cpp:53): Opening tile 30, 50 ("WorldMapsAzerothAzeroth_30_50.adt") from disk.
16800 - (MapTile.cpp:301): [Debug] Done loading tile 30,50.
16802 - (MapTile.cpp:53): Opening tile 31, 50 ("WorldMapsAzerothAzeroth_31_50.adt") from disk.
17292 - (MapTile.cpp:301): [Debug] Done loading tile 31,50.
17295 - (MapTile.cpp:53): Opening tile 32, 50 ("WorldMapsAzerothAzeroth_32_50.adt") from disk.
17442 - (MapTile.cpp:301): [Debug] Done loading tile 32,50.
17493 - (MapTile.cpp:53): Opening tile 33, 50 ("WorldMapsAzerothAzeroth_33_50.adt") from disk.
17643 - (MapTile.cpp:301): [Debug] Done loading tile 33,50.
17646 - (Video.cpp:280): [Error] OpenGL: (at Model::draw:: after the draw list): GL_INVALID_VALUE
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re: [Help needed] 0FPS when wmos are activated
« Reply #3 on: April 30, 2016, 08:23:51 am »
Most likely WMO duplication. It reduces FPS in a big way even if a big WMO like Stormwind would be duplicated 4 times or so.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: [Help needed] 0FPS when wmos are activated
« Reply #4 on: April 30, 2016, 09:05:58 am »
You can try to use Clear duplicate models in Assist menu. Make a backup of map before doing so.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Skial

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Re: [Help needed] 0FPS when wmos are activated
« Reply #5 on: April 30, 2016, 11:20:21 am »
Ho, that's was just that :c

Thanks a lot !
« Last Edit: January 01, 1970, 01:00:00 am by Admin »