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Author Topic: [QUESTION] [WotLk] World Editing Issue  (Read 728 times)

BradH

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[QUESTION] [WotLk] World Editing Issue
« on: March 29, 2016, 02:45:36 am »
Hello!

I'm part of the team at Project Chaos, a Roleplaying server which will follow the events of Warcraft III. To this end, we recently added a patch which includes the restored Quel'thalas. However, our Noggiters can't figure out how to get rid of these "bubbles" which appear on the roads of the now restored Deatholme.

Any advice on how to remove them is much appreciated.



Images: http://imgur.com/a/cx5Dr

Thanks, Brad.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [QUESTION] [WotLk] World Editing Issue
« Reply #1 on: March 29, 2016, 11:49:13 am »
2 possible sources.

gobjects.  so you have to delete them serverside in the database

effects added in noggit and noggit is not able to render them.  use loadinfo and fileinfo to check the adts models if you find them. for test just delete all m2s on the adt and have a look if they are still there.  keep in mind that if the bounding boxes hit adt borders you can habe them on more then one adt.  cleare this by turn on the map and chunk lines in noggit.  

for further help feel free to add me in skype.  project. modcraft
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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BradH

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Re: [QUESTION] [WotLk] World Editing Issue
« Reply #2 on: March 29, 2016, 06:24:50 pm »
Thanks for your help! I've passed this on to our Noggiter and sent you a request on Skype. :) I'll post back here on the result!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »