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Author Topic: [BUG] 'Noggit' problem can not run  (Read 3263 times)

al90slj23

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[BUG] 'Noggit' problem can not run
« on: November 25, 2012, 07:41:59 am »
You master you!
I am a World of Warcraft players from China.
My English is not very good, but please forgive me.
--------------------
My question is this:
NOGGIT version: NoggitSDL1.2
WOW version: CWOW 3.5.5 13930
--------------------
Double-click the "noggit.exe" run, the interface is fleeting. What the program is not running.

"Log.txt" which I find the following information:

"
31 - (Noggit.cpp:130): Noggit Studio - SDL 1.2
234 - (Video.cpp:204): [Debug] GL: Version: 4.2.0
234 - (Video.cpp:205): [Debug] GL: Vendor: NVIDIA Corporation
234 - (Video.cpp:206): [Debug] GL: Renderer: GeForce GTS 450/PCIe/SSE2/3DNOW!
234 - (Noggit.cpp:87): Using config file.
234 - (errorHandling.h:64): [Error] There was an exception of type "SIGABRT"
"Abnormal termination, such as instigated by the abort function. (Abort.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

234 - (StackWalker.cpp:1133): [Error] OS-Version: 5.1.2600 (Service Pack 3) 0x100-0x1
437 - (StackWalker.cpp:1133): [Error] 0046721C (noggit): (filename not available): (function-name not available)
437 - (StackWalker.cpp:1133): [Error] 00438CA7 (noggit): (filename not available): (function-name not available)
437 - (StackWalker.cpp:1133): [Error] 78B2B4EE (MSVCR100): (filename not available): raise
437 - (StackWalker.cpp:1133): [Error] 78B2D6E5 (MSVCR100): (filename not available): abort
437 - (StackWalker.cpp:1133): [Error] 00499020 (noggit): (filename not available): (function-name not available)
437 - (StackWalker.cpp:1133): [Error] 7C864191 (kernel32): (filename not available): UnhandledExceptionFilter
437 - (StackWalker.cpp:1133): [Error] 7C8438FA (kernel32): (filename not available): ValidateLocale




Would like to ask how to solve this problem.
Very much looking forward to get the help of the master. Thanks.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [BUG] 'Noggit' problem can not run
« Reply #1 on: November 25, 2012, 10:26:48 am »
Config flle missing.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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schlumpf

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Re: [BUG] 'Noggit' problem can not run
« Reply #2 on: November 25, 2012, 10:34:39 am »
Config file corrupted.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

al90slj23

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Re: [BUG] 'Noggit' problem can not run
« Reply #3 on: November 25, 2012, 05:15:07 pm »
Quote from: "Steff"
Config flle missing.



I would like to ask is "noggit.conf" file it?

This file inside me is written like this:
'
# This is a config file template. To use it rename into noggit.conf and set your options
# Edit this to your WoWFile!!!
# Path = F:  CWOW 3.5.5 13930 NOGGIT

# Edit this to your Project-Directory and uncomment if you want to use it!
# ProjectPath = E:  project01

# Set this to the file where you will import models from (the model viewer log for example :))
# ImportFile = Path to Model Viewer log file

# The far clipping value. Set to 2048, 3072, 4096 etc. For a further look. Higher values ​​need more 3d power.
# 1024 is the standard value and will be taken if you do not set this value.
FarZ = 2048
'
How do I deal with this problem?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [BUG] 'Noggit' problem can not run
« Reply #4 on: November 25, 2012, 06:12:32 pm »
For starters, try renaming that file to foo.conf.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: [BUG] 'Noggit' problem can not run
« Reply #5 on: November 25, 2012, 10:30:41 pm »
If you want to run it with config, you should properly set paths...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [BUG] 'Noggit' problem can not run
« Reply #6 on: November 26, 2012, 01:14:52 am »
wiki/index.php5?title=Noggit_user_manual#The_config_file

Read slow and then come back if you still have problems :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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fearless_wind

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Re: [BUG] 'Noggit' problem can not run
« Reply #7 on: November 26, 2012, 05:26:38 pm »
Write // (double slash) in the end of the path. It helped me in such problem.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Jøk3r

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Re: [BUG] 'Noggit' problem can not run
« Reply #8 on: November 26, 2012, 05:58:47 pm »
A single slash is enough ( "  " ) but he has to remove the " # " infront of the files where paths are set. Any of these mark a line as comment and those won't be read.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
I don't like Noggit... I LOVE it :D
If you have any question about Noggit, feel free to contact me. I will give my best to help you (:

Steff

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Re: [BUG] 'Noggit' problem can not run
« Reply #9 on: November 26, 2012, 11:04:02 pm »
joker got it. 100 points ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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KevinBM

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Re: [BUG] 'Noggit' problem can not run
« Reply #10 on: December 10, 2012, 02:46:08 pm »
I have got the same problem, but it won't tell me the problem through the logfile.

It just shots down instantly, and I really don't know why.
Here is my noggit.conf:

Quote
# This is a config file tamplate. To use it rename into noggit.conf and set your optiones

#Edit this to your WoWFile!!!
Path = D:WoW 3.3.5

#Edit this to your Project-Directory and uncomment if you want to use it!
ProjectPath =

#Set this to the file where you will impor models from (the modelviewer log for example :) )
ImportFile  = Path to ModelViewer logfile

#The Far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standart value and will be taken if you do not set this value.
FarZ=4096
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: [BUG] 'Noggit' problem can not run
« Reply #11 on: December 10, 2012, 05:32:18 pm »
Try adding a ProjectPath or comment it out...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [BUG] 'Noggit' problem can not run
« Reply #12 on: December 10, 2012, 09:28:39 pm »
#Edit this to your WoWFile!!!
Path = D:WoW 3.3.5

#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath =

#Set this to the file where you will impor models from (the modelviewer log for example :) )
#ImportFile = Path to ModelViewer logfile

#The Far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standart value and will be taken if you do not set this value.
FarZ=4096

If you don´t set them don´t clear the coment swaure.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

schlumpf

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Re: [BUG] 'Noggit' problem can not run
« Reply #13 on: December 10, 2012, 09:32:39 pm »
Try deleting the whole fucking file.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

KevinBM

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Re: [BUG] 'Noggit' problem can not run
« Reply #14 on: December 11, 2012, 12:33:02 pm »
Quote from: "Ascathos"
Try adding a ProjectPath or comment it out...
Why do you think I'd acutally don't set a path?
It does not work, even if I set all paths or delete the file.

I just got 1 version of wow and it is the right one, otherwards I would not be able to play on 3.3.5
server.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »