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Sharp edges in the distance
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Topic: Sharp edges in the distance (Read 1410 times)
Kaeru
Registred Member
BLP Convertor
Posts: 12
Sharp edges in the distance
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on:
October 11, 2016, 12:44:32 pm »
Hi, maybe thats a problem with the .wdl? Ingame the mountains in the distance show these spines and gaps. I tried to fix the gaps and used the Flatten/Blur tool but they are still there. In Noggit I cant see any gaps...
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Simple_Spectr
Registred Member
LUA Script Tinker
Posts: 49
Re: Sharp edges in the distance
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Reply #1 on:
October 11, 2016, 01:42:25 pm »
Same problem idk really
You make wdl with Futa?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Mythia Project
Kaeru
Registred Member
BLP Convertor
Posts: 12
Re: Sharp edges in the distance
«
Reply #2 on:
October 11, 2016, 02:12:24 pm »
Yes, I use FuTa... and my map is very big, could that be one reason for that problem?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Simple_Spectr
Registred Member
LUA Script Tinker
Posts: 49
Re: Sharp edges in the distance
«
Reply #3 on:
October 18, 2016, 12:40:46 pm »
Quote from: "Kaeru"
Yes, I use FuTa... and my map is very big, could that be one reason for that problem?
Its problem in wdl creation and in wdl file. So you don't need wtl because it doesn't work for now. Mb later someone could make new tool for create wdl.
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Sharp edges in the distance