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Author Topic: [SOLVED] [BUG?] neodex exporter exports with holes.  (Read 1627 times)

Serifaz

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[SOLVED] [BUG?] neodex exporter exports with holes.
« on: March 16, 2013, 06:06:03 pm »
Hey guys I have been trying for the last week to export a model from 3ds max 9 with neodex 78b

This is my current process.
Import obj to 3ds max.
export with neodex to mdl
open with mdlvis

my problem is when I open it with mdlvis it has a bunch of holes and inside out surface textures.
I get no errors on export either
Is there a version of 3ds max 9 I should use with neodex 78b or another neodex?

Problem solved just needed to flip the normals in mdlvis :)
« Last Edit: March 19, 2013, 01:36:56 am by Admin »

stan84

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Re: [BUG?] neodex exporter exports with holes.
« Reply #1 on: March 17, 2013, 08:06:25 am »
it happens when model has too many polygons. try reduce them.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Serifaz

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Re: [BUG?] neodex exporter exports with holes.
« Reply #2 on: March 17, 2013, 07:22:34 pm »
Thanx I'll try that
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Serifaz

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Re: [BUG?] neodex exporter exports with holes.
« Reply #3 on: March 17, 2013, 07:33:04 pm »
I reduced the vertices alot but it made it worse
also the model was already pretty low poly.
and I only have this problem with the body...
all the goesets on the character are fine.
Its like its reversing the normals in some areas and not in others.
the shape in wireframe seems to be fine.
its just the texture is not completely there.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »