This is a read only copy without any forum functionality of the old Modcraft forum.
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Big thanks to Alastor for making this copy!

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Messages - Zebraka

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31
Serverside Modding / Re: [QUESTION] Ride gameobjects
« on: August 15, 2015, 01:19:53 am »
gameobjects can't move.

32
I love your work Eclipse :)

33
Serverside Modding / Re: [QUESTION] Ride gameobjects
« on: August 14, 2015, 03:55:17 pm »
If you want "ride" and have the interface you should creat a npc however.

34
Tutorials / Re: [TUTORIAL] Import M3 Heroes of the Storm to Blender
« on: August 13, 2015, 04:45:23 pm »
@Skarn yeah i know, that's why i ask ^^

35
Tutorials / Re: [TUTORIAL] Import M3 Heroes of the Storm to Blender
« on: August 13, 2015, 01:33:53 pm »
Thanks for the tutorial :)
I have one question Met@, have models the good size ratio to "work" in WoW ?

36
You did an awesome work Alastor

37
Showoff - what you are working on / Re: [PROJECT] WarScrolls: First War
« on: August 08, 2015, 05:16:26 am »
there's good things, but try to improve your texturing 'cause it looks really bad.

38
Random / Re: Next Expansion
« on: August 07, 2015, 12:48:52 am »
Well, where to start... For me, the announcement of this new expansion was exactly what i think, the ultimate proof of WoW's death, let me explain :
_New "Main Story" center on Illidan, but let's seen what's around : Suramar the old kingdom of high-helf, some mountains with Valhalla and Val'kyr/Vyrkul Land, and a NEW TELEPORTATION OF DALARAN with a new Violet Hold etc... Blizzard try anything to add something new, but that's totally a fail...There's no future for WoW's Story.
_Class Order : Oh well lol, after fief there's class order, to get this time a strong and powerfull legendary weapon. What i think about it it's that's like Draenor and i don't like it, evolutive stuffs are for poor korean rpg. If there's a good background behind that it could be really nice but knowing Blizzard it'll not be the case.
_New class, Demon Hunter : Oh dude, what a nice idea, but... what are those cheaty spells ?!! Can see through the wall ? Demons Hunters are just some perverts ? And why it's a c/p of warrior ??!! With rogue and monk moves ?!! And...
New Honor Pvp System : Inspired by Call of duty, he said it... An MMORPG honor system based on a casual FPS grade system ? ouwaaaa... And spells with ranks... This system was seen for the first time on Dark Age of Camelot in 2001, the game who recieved the price for the best PvP/RvR game of the decade in 2011. But it's really not enough to equal this game lol, you have no choice, you just get spells when you ranked up (and i will not talk to you about the sensation in pvp between the two games...).


I really believe the next extension after Legion, we'll see a remake of class system : one spec classes. And maybe a difference between solo (fief, class order and i believe race order next time XD) and multiplayer like diablo...That's possible too.
"It was better before"

39
Noggit / Re: [SOLVED] New Map is not Showing Up in Noggit Menu
« on: August 02, 2015, 07:25:59 am »
Your dbc needs to be in WowDBFilesClientMap.dbc if you want to show up your map in noggit.

40
Miscellaneous / Re: Easy way to modify WMO?
« on: July 29, 2015, 05:01:34 am »
Skarn this plugin of blender is totally useless, we should seperate all parts and  recreat UVmap after ... The better way is to export from WoW Machimina and modify it with blender.

41
Edit : viewtopic.php?f=7&t=8380&hilit=standalone

There's not all SW in skitis patch, but there's already a lot done.

42
why i've not think to machinina studio ... thanks i'll try !

43
Showoff - what you are working on / Re: [SHOWOFF] StarWarcraft
« on: July 10, 2015, 05:43:15 am »
Just epik ! x)

44
Modelling and Animation / [QUESTION] How to convert Mop wmo to obj ?
« on: July 09, 2015, 12:52:36 am »
All is in the title, i tried wow model viewer but it crashed, and the blender's wmo plugin is really bad with textures and uv...

Edit : One precision : the wmo i tried to convert is already convert for 3.3.5 (from the  5.x.x/4.x.x to 3.3.5 patch)

45
"Retro-Porting" / Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
« on: July 05, 2015, 05:35:02 pm »
Thanks Philip and thanks for advices phantomx, i'll try them later.

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