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Texturing and 2D Art / [SOLVED] Lighting on textures, ADT bug
« on: December 13, 2013, 09:20:36 pm »
The problem that I have is that the lighting/shadows or brightness on one ADT is way higher than all the others. Thanks to that the same textures become very different in one of the ADTs. I tried out the old trick of doing a 1000 sized brush but it didn't fix it.
I'm using Noggit SDL 1.2
I'm doomed unless I get help with this. I'll be eternaly grateful to whoever manages to solve this with me.
I'm using Noggit SDL 1.2
I'm doomed unless I get help with this. I'll be eternaly grateful to whoever manages to solve this with me.