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Messages - Xenovai

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Modelling and Animation / Some problems with my custom weapon
« on: April 05, 2015, 11:29:57 pm »
Hello guys,

I exported a weapon from wow model viewer to 3ds and then i edited that weapon a litle.
I converted back the weapon to m2 with the tool ObjToM2.exe.
It works in game and in wow model viewer but i have some issues :

My npc wears this weapon.
- When i'm looking this npc;
 In some points of view, the weapon disapears in game.

- When i  appear near this npc after a teleportation or a connexion, sometimes my game crash.

My game doesn't crash all the time but it is quite annoying.
So, can you give me some tips to create a stable model of weapon ?

The error i encounter is :

ERROR #132 (0x85100084) Fatal Exception
Program:   C:GamesWorld of WarcraftWow.exe
Exception:   0xC0000005 (ACCESS_VIOLATION) at 0023:004C21B9

The instruction at "0x004C21B9" referenced memory at "0x2EF38D20".
The memory could not be "read".


Thank you :)

2
Tutorials / Re: [TUTORIAL] Custome Model from Blender to WoW
« on: February 07, 2015, 10:41:43 pm »
It works, i changed my version of WMV.

Thanks.

3
Tutorials / Re: [TUTORIAL] Custome Model from Blender to WoW
« on: February 07, 2015, 09:13:12 pm »
Thank you for your answer.

I checked my texture path and some other things.
And it's still not working.
I think that it is not the problem because when i try to check your necronomicon in WMV, he is white too without textures.
There is in my MPQ : the .blp, the .skin and the .m2

Are there specific rules to create a MPQ containing a M2 ?

(And really good job for your work with Kerrigan, it is incredible)

4
Tutorials / Re: [TUTORIAL] Custome Model from Blender to WoW
« on: February 07, 2015, 02:44:29 pm »
Hi,

Ty for your tutorial, it is awesome.
But i'm too bad, and i have some problems.

When i export my obj to a m2, i get the m2 and the skin, i put it in a MPQ with the "texture.blp".
But in wow model viewer i can only view a white cube without any texture.
Same with the necronomicon i downloaded on the first page, it appears white without texture in WMW.

In my .obj, i verified that after "usemtl", there is the name of my texture withtout the extension.
And I used only one texture which i applied on my cube.

My cube on WMV : [attachment=1:o7l9njpo]CubeInWMV.PNG[/attachment:o7l9njpo]
My settings to export : [attachment=0:o7l9njpo]CubeExportOption.PNG[/attachment:o7l9njpo]


Thanks and sorry for my bad english.

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