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Author Topic: [Question] Collision on Character/Creature models?  (Read 1623 times)

phucko1

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[Question] Collision on Character/Creature models?
« on: June 17, 2012, 07:01:20 am »
Yes, well the topic speaks for itself.
Is it possible to add collision to character/Creature models?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

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Re: [Question] Collision on Character/Creature models?
« Reply #1 on: June 17, 2012, 09:37:22 am »
Quote from: "phucko1"
Yes, well the topic speaks for itself.
Is it possible to add collision to character/Creature models?
collision is initially has in all creatures  characters, but it is not involved.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
is no more

stoneharry

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Re: [Question] Collision on Character/Creature models?
« Reply #2 on: June 17, 2012, 11:01:15 am »
For creatures, yes.

Look at this:



I don't know how you would implement it for players since they do not use a pathing algorithm and are freely controlled by the player.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phucko1

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Re: [Question] Collision on Character/Creature models?
« Reply #3 on: June 17, 2012, 04:09:39 pm »
Mhm.
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phucko1

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Re: [Question] Collision on Character/Creature models?
« Reply #4 on: June 18, 2012, 12:49:15 am »
So, any tips?
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schlumpf

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Re: [Question] Collision on Character/Creature models?
« Reply #5 on: June 18, 2012, 02:44:33 am »
The client does not check for collision on units. Therefore: Not possible (except for major client modification.)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »