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Author Topic: [SHOWOFF] Ashpine Woods  (Read 2136 times)

phucko1

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[SHOWOFF] Ashpine Woods
« on: January 23, 2013, 04:35:25 pm »
Hello, everyone. Worked on this for some hours now, this is a practice soon to learn worldbuilding.

This is what I got to you show you so far:

Current progress on mountains, the cave is a tunnel to hidden valley.



Old pic, there is grass over the top part of the cliffs now and the mountains on this pic is old.


The start of the city, Emberdril:


The road to Emberdril:
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [SHOWOFF] Ashpine Woods
« Reply #1 on: January 24, 2013, 12:40:06 pm »
Ground modeling and texturing looks realy good :)

You have to work on details but I think you know and its a start and you want just some opinions.
Only thing I have to mention is that you should not make bows in the road like on last image if there is no obstacle that explained this. Intelligent creatures will build road as short as possible and also romans get roads that where nearly like a line.

If there is a big rock or something then its good. Else it should be very straigt.

But probably you plan exactly to place there something ;)

Thumbs up and go on with it. And perhaps :) Maruum dumdidum...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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stoneharry

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Re: [SHOWOFF] Ashpine Woods
« Reply #2 on: January 24, 2013, 12:46:21 pm »
Do not post PNG's for the love of all that is holy. Use JPG's. That just used up about 5MB of data for me and took ages to load. JPG's are only 100-300kb each and you cannot notice any significant difference in quality.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [SHOWOFF] Ashpine Woods
« Reply #3 on: January 24, 2013, 01:05:14 pm »
Stoneharry is right :) Also ingame shots always look much nicer.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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phucko1

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Re: [SHOWOFF] Ashpine Woods
« Reply #4 on: February 05, 2013, 12:02:52 am »


A little update on the Hidden Valley.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »