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Messages - junit

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Tutorials / Re: [TUTORIAL] Creating non-animated custom M2 with mdlvis
« on: November 13, 2011, 12:46:49 pm »
Everything looks OK. No errors from covnverting. But I don't still see the model in noggit. What should i write to tallis. mymodel.mdx or mymodel.m2? I don't know where is the problem.

I tried your models and I have same problems..(collision and noggit)I don't know.

2
Tutorials / Re: [TUTORIAL] Creating non-animated custom M2 with mdlvis
« on: November 06, 2011, 10:42:36 pm »
I converted my model (Box) I don't see it in noggit but i see it in game and i can walk trough the box but i used the collision adder.

3
Tutorials / Re: [TUTORIAL] Creating non-animated custom M2 with mdlvis
« on: November 05, 2011, 01:20:42 pm »
I made a box from 4 vertices and tried to import it to wow. But when i did it all programs crash (noggit, wowmodelviewer..etc..)
I think that it's problem in converting. I don't know which id's i must write to convertion (animation id). Or is there still somewhere ConverterMDX_lazy ? I cannot find that.

4
Random / Re: Collection of modded and current online WoW Servers.
« on: November 05, 2011, 01:07:43 pm »
So I have very different project.

My project calls Hogwarts - online

It's RP server about Harry Potter. We made The world of Harry Potter(as Hogwarts, Hogsmeade, London)
Player's have been teaching magic for seazon in hogwarts. I want to create a better hogwarts in 3ds max or another program but i cannot import model to wow (maybe it's problem with converting)
There's some of photos http://www.facebook.com/pages/Bradavice ... 7799473798
And there is our trailer http://www.facebook.com/l.php?u=http%3A ... =lAQF8WxBH

But it's Czech server :)

5
I have a problem. I created a model and i followed this tutorial, but when i start a wowmodelwiever and open my model, the wowmodelviewer crash. And  the model isn't see in the noggit.

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