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Messages - shade007

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1
Miscellaneous / Re: [QUESTION] How to add more than 21 races?
« on: February 07, 2012, 03:15:57 pm »
Quote from: "Jøk3r"
What's about that?
viewtopic.php?f=26&t=165
It not that  ;)
Races which add in tutoril already exist in
ChrRaces.dbc.
In total in this table 21 a line and if I add one more, then  client crashed. :?

2
Miscellaneous / Re: [QUESTION] How to add more than 21 races?
« on: February 05, 2012, 09:12:18 pm »
You think I did not search?
About increase in the maximum quantity of possible races anything is not present (

3
Miscellaneous / [QUESTION] How to add more than 21 races?
« on: February 03, 2012, 08:19:48 pm »
How to add more than 21 races? 24 for example.
Because when I do it, client crashed .

4
Modelling and Animation / [QUESTION]About attachment.
« on: January 25, 2012, 10:38:05 pm »
I've got another question)
What is the name of attachment to which are attached shield?
Just when I change the size of the bone which is attached to the left, it changes only the size of the weapon, but not the size of the shield.


5
Modelling and Animation / Re: [QUESTION]Model race
« on: January 25, 2012, 12:11:48 pm »
I had already set up.
Normal size now.


6
Modelling and Animation / Re: [QUESTION]Model race
« on: January 24, 2012, 06:50:52 pm »
It really works, thanks.

I will experiment)

7
Modelling and Animation / Re: [QUESTION]Model race
« on: January 24, 2012, 04:09:01 pm »
Thanks for the response of transparency)

Can you tell me more about changing the size and rotate of the helmet.
I found only how to change the position of attachment)

8
Modelling and Animation / [QUESTION]Model race
« on: January 22, 2012, 09:03:38 pm »
I made a model of Pandaren.

And I have a few questions)
Question 1) Can I make more than 21 races and if so, how do race from null)
Question 2) When I add geosets, the texture on it becomes transparent. :?
How to fix it?
Question 3) How to add a helmet for models that do not have hlemet's attach component?(ogre for example )

9
Miscellaneous / Re: [QUESTION] Add to new races.
« on: January 17, 2012, 07:22:18 pm »
I have one more question. In what file are skins mobs, or is it too on the server?

10
Miscellaneous / [QUESTION] Add to new races.
« on: January 15, 2012, 10:34:17 pm »
What files should I change to get a new race, not only in menu but in the game. For example, I want to replace by Dwarf to the Vrykul and I'm correct file ChrRaces.dbc:

That's what I get:
It is on the menu:

It in the game:

Sorry for my bad English.
Please help me =)

11
Modelling and Animation / Re: [QUESTION] Path to model.
« on: February 10, 2011, 05:47:49 pm »
Where to change  model,that it has changed after an input in the world?
Because when I change the model in ChrClasses.dbc, model сhanges   only in CharacterCreate.lua and CharacterSelect.lua. :?:

12
Modelling and Animation / Re: [QUESTION] How to open file .skin ?
« on: February 10, 2011, 03:00:48 pm »
Ok thanx all.

13
Modelling and Animation / [QUESTION] How to open file .skin ?
« on: February 09, 2011, 07:28:55 pm »
I created character "tigon" but race uncorrect worked.
I think problem  in file .skin .
How to open .skin ?

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