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Messages - Eliphas

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1
Development and Presentation / Re: [Project-RP] Wake: Fall of Arathor
« on: August 29, 2015, 02:03:41 pm »
Incredible work. Keep it up !

2
Kewl, thanks.

3
Recruitment / Re: Concert of Empires: Quality Roleplay, Done Right
« on: August 20, 2014, 09:19:08 pm »
Absolutely stunning. Keep it up.

4
Recruitment / Re: Concert of Empires: Quality Roleplay, Done Right
« on: July 27, 2014, 07:48:02 pm »
Excellent work !

5
Showoff - what you are working on / Re: Kul Tiras
« on: August 27, 2013, 04:55:43 pm »
Great work ! Hope you find a solution for your texture issue.

6
Resources and Tools / Re: [TOOL] OBJ to M2 converter
« on: August 17, 2013, 05:54:28 pm »
Excellent. Thank you.

7
Showoff - what you are working on / Re: Phucko1's Workshop.
« on: August 09, 2013, 02:06:03 pm »
Great !  :)

8
"Retro-Porting" / Re: [Release] Ascendant Council
« on: February 09, 2013, 07:28:13 pm »
Thanks. Useful.

9
Modelling and Animation / [Question(s)] Custom model creation
« on: August 23, 2012, 08:58:41 pm »
Hello modcraft community !

I have a little question for you guys about the Modelling for World of Warcraft. Recently I had the idea to create some custom habitations for 3dsMax in order to integrate them into  Wow, however, according to a reliable source, it is impossible (or very difficult) to convert my model into a WMO.  
M2 format seems appropriate then, however, I have some misgivings about the M2. It does not seem that objects of type M2 can have an interior, but an interiror for the house over which I am working is needed.
My fears are well-founded ?
If so, is it possible to create models such as:
-The house (exterior) and interior separately ? The interior would then not acessible via a door but through a system whose function is to move the player towards the inside of the house.
Do you think it could also work or are you skeptical too ?

Hope I've been clear enough, thanks in advance and have a good day !
Regards,
Eliphas.

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