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Author Topic: [QUESTION] - Creature Portrait.  (Read 1772 times)

ZxOxZ21

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[QUESTION] - Creature Portrait.
« on: August 02, 2012, 02:09:37 pm »
After moving Cataclysm and Mists of Pandaria models to 3.3.5, they have no portrait, and my question is, where are them handled?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [QUESTION] - Creature Portrait.
« Reply #1 on: August 02, 2012, 04:32:42 pm »
Yes it is the portrait cam inside the m2.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Vel

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Re: [QUESTION] - Creature Portrait.
« Reply #2 on: August 02, 2012, 04:33:21 pm »
Quote from: "ZxOxZ21"
where are them handled?
010 hex editor +m2 template (struct Camera) section

Once upon a time ... I studied 010 hex, and was able to move (from model to model) the camera up to 2 hours. Now I can do it for 5-8 minutes. It's easier than you think
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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ZxOxZ21

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Re: [QUESTION] - Creature Portrait.
« Reply #3 on: August 02, 2012, 11:22:07 pm »
Which (struct) Camera? There is no Struct with name Camera.  :?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Soldan

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Re: [QUESTION] - Creature Portrait.
« Reply #4 on: August 02, 2012, 11:32:11 pm »
It isn't there because the way we pass models is setting the Struct Camera to 0, because we still don't know how to fix them..

Some people do, such as Larrylaffer and Schlumpf, but I, for the moment, do not.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

detonatorss

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Re: [QUESTION] - Creature Portrait.
« Reply #5 on: August 03, 2012, 07:34:33 pm »
You have a form to fix it but it's difficult
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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