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Topics - Mas5ive

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Modelling and Animation / [QUESTION] Machinima Studio export
« on: December 16, 2016, 12:18:17 pm »
Dear participants of the forum. I do not have nothing to do with modeling and mapping, and in general, this is my first treatment and getting to know you.

My question will be devoted to the program Machinima Studio (MS). I use it for exporting files in 3D max> Cinema 4d. More precisely - I do it as it is shown in the video:
I'm such a method does not bother, and he was the only successful for me.

The only problem that breaks my head, it's the export of MS save folder. That is, the export to 3D program I do not care.


Question:

Why ADT export files do not all cases, there is full?

As you can see in the screenshots, "Map exporter" has been executed successfully. "Model exporter" and "WMO exporter were ignored. The most interesting thing for me is that it doesn't always happen. Living example: "expension01_20_27.adt" fully exported, and its neighbor, "expension01_20_26" no.

What is the reason for this behavior? MS? My version of the patch (5.4.8), or in-game processes? Something other?

Also I ask you to communicate the most simple words and forgive me for my broken English. I use a translator.

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