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Topic: Exporting animated models? (Read 3734 times)
lyn
Registred Member
BLP Convertor
Posts: 5
Exporting animated models?
«
on:
October 09, 2015, 03:33:50 pm »
Is there anyone out there who might have *complete* information on how to achieve this? I've found bits all around the interwebz, but nowhere a fully working / complete solution. I am not even picky about a specific version, just would like to achieve in getting the models exported with animations (purpose is for unity3d).
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Смердокрыл
Registred Member
Creator of Worlds
Posts: 445
Re: Exporting animated models?
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Reply #1 on:
October 09, 2015, 04:39:10 pm »
I think the m2 already contains animations. If you open it via 010 editor and look for "struct sAnimations_Animations", there are the links between actual animations and their "identificators" (that link to the AnimationData.dbc, so the animations are initiated server-side).
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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or no.
At least I tried.
lyn
Registred Member
BLP Convertor
Posts: 5
Re: Exporting animated models?
«
Reply #2 on:
October 09, 2015, 05:57:02 pm »
Thanks for the info! Hm, so I should look for a conversion tool / script or smt for a supported unity format (.m2 to X). Any advice there
?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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barncastle
Registred Member
GM Isle Explorer
Posts: 21
Re: Exporting animated models?
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Reply #3 on:
October 09, 2015, 06:14:01 pm »
If you download WoW Model Viewer v7.0.5 you can export directly to fbx from WOTLK which will import directly into unity. The problem is that you will most likely need to fix the animations as the last few frames are usually broken (I think the WoW engine does something with these frames?). I've also found that creatures need less maintenance than characters to work correctly for whatever reason.
Another option would be to export to an obj/m2/m3 then use some modelling software to combine the geosets and rig the model then use mixamo/mecanim compatible animations.
This
might help as well.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Смердокрыл
Registred Member
Creator of Worlds
Posts: 445
Re: Exporting animated models?
«
Reply #4 on:
October 09, 2015, 06:14:41 pm »
Quote from: "lyn"
Any advice there
?
The only advice I can give you is to ask that on the
Modellling forum
, since my own knowledge of the topic is pitiful to say the least.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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or no.
At least I tried.
Alastor
Contributors
Creator of Worlds
Posts: 1105
Re: Exporting animated models?
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Reply #5 on:
December 29, 2016, 10:39:18 pm »
And where is plate armor shop ? idc about cloth
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Skarn
Contributors
Creator of Worlds
Posts: 807
Re: Exporting animated models?
«
Reply #6 on:
January 02, 2017, 07:43:42 am »
There is an importer for 3DS Max. You have to suffer by using Autodesk software at least for conversion in this case.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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inico
Contributors
Model Change Addict
Posts: 243
Re: Exporting animated models?
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Reply #7 on:
January 04, 2017, 08:55:11 pm »
The best way I found is using WoW Model Viewer and exporting the model as M3 (Starcraft II format). It keeps many aspects of the model, such as animations, helpers, materials, etc. Then, import it using
Starcraft II tools for 3Ds Max
. Once it's inside 3Ds Max, you can export it to almost any other game engine. You can even export it as MDX for Warcraft 3 and it will keep its animations.
Quote from: "Skarn"
You have to suffer by using Autodesk software
It's not that bad once you know how to use it. It has more tools than Blender.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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=
Steff
Administrator
Creator of Worlds
Posts: 4551
Re: Exporting animated models?
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Reply #8 on:
January 05, 2017, 09:53:34 am »
I also prefer 3dS max instead of blender. It is all tast
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Please mark as solved if solved.
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Modcraft - The community dedicated to quality WoW modding!
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Exporting animated models?