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Author Topic: [QUESTION]  Converting selected models to Unity3d  (Read 1038 times)

Swampdog

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[QUESTION]  Converting selected models to Unity3d
« on: January 02, 2014, 10:11:57 pm »
Hey all..  I tend to get distracted a lot and am always adding ideas to my task list.  The other night, I started looking at PseuWow which eventually led me to discover Unity3d.  I ended up downloading it and started playing around with it.  Today I picked up an multiplayer toolkit for it which is soon going to be supporting a client/server structure with full op/auth code support.  The wheels started churning and got me thinking that if I can build the client to utilize the same op/auth codes used by the WoW emulators, I might be able to get a custom client going for private server projects like Maruum that are building a new world.

Here is the problem though.  I'm not sure I can get Unity3d to read the proprietary model and map files without converting them.  I thought I saw somewhere a batch tool to convert models to Blender and 3dmax.  I think if I can just get them to Blender I can convert from Blender to Unity's .FBX format.

The other thing would be converting map information.  Textures shouldn't be an issue but wondering about the map info..  Going to take a look to see what they are doing in PseuWoW.  I know they are converting some stuff (such at DBCs) away from WoW proprietary files but not sure if they are doing same with map info..  Thinking I might be able to use the mapextractor and vmap tools from core source if I can find equivelent data on how the map data is stored in Unity.

At any rate, have any of you played around with WoW models in Unity?  And for those of you with 3dmax who have pulled models there to edit, recommendations for the best process would be awesome!  Hoping I can get this stuff going with the kickstart from the toolkits I picked up.  Wish me luck...  Gonna try to ignore the SQUIRREL! moments and keep from getting distracted this time.... rofl
« Last Edit: January 01, 1970, 01:00:00 am by Admin »