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[QUESTION] Skeleton in m2mod?
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Topic: [QUESTION] Skeleton in m2mod? (Read 1033 times)
Arid
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Loreweaver
Posts: 100
[QUESTION] Skeleton in m2mod?
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on:
October 06, 2012, 02:05:41 pm »
I was curious on this. If I say wanted a troll skeelton to be bent back so when they animat they walk straighter. how That's not in pose mode right? I do that in edit mode and then do it bone by bone? I had an idea on makign straight back trolls and orcs for the server I play on. Just need to figure out how I do that
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Ever0n
Registred Member
BLP Convertor
Posts: 7
Re: [QUESTION] Skeleton in m2mod?
«
Reply #1 on:
October 06, 2012, 04:13:19 pm »
Are you using the correct version of m2mod? Since Divinity is now Cataclysm, it would probably be easier if you first started using the Cata version of m2mod.
And have you tried doing it in edit mode first?
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Modcraft - The community dedicated to quality WoW modding!
Forum
Content creation
Modelling and Animation
[QUESTION] Skeleton in m2mod?