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Author Topic: [QUESTION] Swapping skeletons in Blender  (Read 1417 times)

Arid

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[QUESTION] Swapping skeletons in Blender
« on: October 06, 2011, 07:28:03 pm »
Basicly, I want to try and do what Gorq did, With the Tigon (I like it, Too bad it isn't public. Or english.) however, I do not know how to really operate Blender, Can someone link me how to do as I asked? Just swapping the skeleton, And if you plan on linking me a guide, Link them each, In order of usage, Or please, Just don't.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

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Re: [QUESTION] Swapping skeletons in Blender
« Reply #1 on: October 07, 2011, 06:06:31 am »
qorc just reaplace geometry with all needed vertex  groups of meshes.
I`ve give link to phuko1 like 100500 times)
http://en.wikibooks.org/wiki/Blender_3D ... _the_bones
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Arid

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Re: [QUESTION] Swapping skeletons in Blender
« Reply #2 on: October 07, 2011, 11:22:02 pm »
Worked.. Sort of, Now I just need to figure our how to make the head and feet verticles sit on the bones properly, Thankfully gorq is planning on helping me. But for the lulz.

http://i52.tinypic.com/16iv14w.jpg
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

doresain

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Re: [QUESTION] Swapping skeletons in Blender
« Reply #3 on: October 09, 2011, 12:18:12 am »
you need to make a "conversion table" and swap bone id (bone#number) from source model to another in vertex group panel
you need some try to know how it works it isn't too much difficult
« Last Edit: January 01, 1970, 01:00:00 am by Admin »