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Author Topic: Custom model bug(Solved)  (Read 3764 times)

Skarn

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Re: Custom model bug
« Reply #15 on: April 16, 2015, 08:40:42 pm »
Alastor, or you can use mdx to m2 which supports multiple geosets, so 20k per ever geoset and 65k +- for the entire model.
ladiszlai, you're obviously doing it wrong. Practice in modelling a bit, it is not hard at all to watch some basic tutorials for blender, also make sure you understand how m2 format works and what polycount limit you have, what render flags you need and so on. No one is going to help you if you don't even try to do something yourself. If you fail doing it, that's another case.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: Custom model bug
« Reply #16 on: April 16, 2015, 08:53:17 pm »
I cleary never worked with MdxToM2 ( only with one exception )
im working only with ObjToM2
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ladiszlai

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Re: Custom model bug
« Reply #17 on: April 16, 2015, 09:15:19 pm »
Or how can i add more polycounts than 20k?
Because you see in the picture what happen to my model if i limit the polycounts under 20k
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: Custom model bug
« Reply #18 on: April 16, 2015, 10:29:15 pm »
Skarn already said it .....

Why ppl even try to start with making 3d models TO WOW when they dont even understand to 3D studios

Separate that mesh to multiple Geosets that arent reaching poly limit.... simple .....
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

ladiszlai

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Re: Custom model bug
« Reply #19 on: April 17, 2015, 04:04:24 pm »
Quote from: "Alastor"
Skarn already said it .....

Why ppl even try to start with making 3d models TO WOW when they dont even understand to 3D studios

Separate that mesh to multiple Geosets that arent reaching poly limit.... simple .....

Sorry for the sillly questions...

So I need to mesh multiple geosets?
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Skarn

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Re: Custom model bug
« Reply #20 on: April 17, 2015, 04:41:05 pm »
The polycount (triangle) limit for the ENTIRE model is around 65k, the limit for every geoset (mesh) is 20k. Guess what you need to do.
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Alastor

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Re: Custom model bug
« Reply #21 on: April 17, 2015, 04:46:21 pm »



« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

ladiszlai

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Re: Custom model bug
« Reply #22 on: April 17, 2015, 07:28:37 pm »
Quote from: "Alastor"




xDD, Thanks a lot
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ladiszlai

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Re: Custom model bug
« Reply #23 on: April 18, 2015, 09:38:40 am »
But the model doesn't work with multiple geosets:

In the wow i see only 1 geoset from my model

Why this?
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kojak488

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Re: Custom model bug
« Reply #24 on: April 18, 2015, 02:37:32 pm »
You need to walk before you can run.  You should go back to tutorials and simple stuff and learn the basics first.
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ladiszlai

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Re: Custom model bug
« Reply #25 on: April 18, 2015, 03:09:01 pm »
Quote from: "kojak488"
You need to walk before you can run.  You should go back to tutorials and simple stuff and learn the basics first.

Here there is no tutorial about this...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: Custom model bug
« Reply #26 on: April 18, 2015, 03:22:54 pm »
Actualy yes it is ...... a lot of them
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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kojak488

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Re: Custom model bug
« Reply #27 on: April 18, 2015, 04:26:25 pm »
Quote from: "ladiszlai"
Quote from: "kojak488"
You need to walk before you can run.  You should go back to tutorials and simple stuff and learn the basics first.

Here there is no tutorial about this...

The first tutorial you need to learn about is how to use search features and Google, apparently.
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ladiszlai

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Re: Custom model bug
« Reply #28 on: April 18, 2015, 04:28:23 pm »
Fixed ,now working perfectly :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »