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Content creation => Modelling and Animation => Topic started by: ladiszlai on April 10, 2015, 03:51:01 pm

Title: Custom model bug(Solved)
Post by: ladiszlai on April 10, 2015, 03:51:01 pm
Hi

anybody can help me?

 some parts of my model is missing:

(http://kepfeltoltes.hu/thumb/150410/noggit_3_2015-04-10_14-58-33-43_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/150410/noggit_3_2015-04-10_14-58-33-43_www.kepfeltoltes.hu_.jpg)
Title: Re: Custom model bug
Post by: ladiszlai on April 10, 2015, 10:00:28 pm
It is a M2 model
Title: Re: Custom model bug
Post by: Alastor on April 11, 2015, 01:15:00 am
Clearly Bad :
- UVmaps

Maybe Bad :
- Faces
- Crossed Limit of Vertexis
Title: Re: Custom model bug
Post by: ladiszlai on April 11, 2015, 08:09:30 am
Quote from: "dahaga"
Clearly Bad :
- UVmaps

Maybe Bad :
- Faces
- Crossed Limit of Vertexis

Thanks, can you help me how cani fix the UVmaps?
Title: Re: Custom model bug
Post by: Alastor on April 12, 2015, 04:19:04 am
No
Title: Re: Custom model bug
Post by: ladiszlai on April 12, 2015, 09:35:12 am
Quote from: "dahaga"
No

:(
Title: Re: Custom model bug
Post by: phucko1 on April 12, 2015, 02:52:01 pm
well a picture of how the model SHOULD look like, would be very helpful.
Title: Re: Custom model bug
Post by: Skarn on April 12, 2015, 03:48:15 pm
You must have exceeded the polycount limit. How did you convert the model? Also check if normals are okay.
Title: Re: Custom model bug
Post by: ladiszlai on April 12, 2015, 05:08:01 pm
Quote from: "Skarn"
You must have exceeded the polycount limit. How did you convert the model? Also check if normals are okay.

I convert this model with objtom2.exe and it is only one object

Any ideas?
Title: Re: Custom model bug
Post by: Skarn on April 12, 2015, 11:40:37 pm
Well, normals facing upside down. Exceeded polycount limit.
Title: Re: Custom model bug
Post by: ladiszlai on April 15, 2015, 07:25:39 pm
Quote from: "Skarn"
Well, normals facing upside down. Exceeded polycount limit.

So, how can i fix this?
Title: Re: Custom model bug
Post by: Skarn on April 15, 2015, 09:17:13 pm
http://lmgtfy.com/?q=blender+normals+facing+wrong+direction
http://lmgtfy.com/?q=blender+decrease+polycount+on+model
Title: Re: Custom model bug
Post by: ladiszlai on April 16, 2015, 06:38:59 pm
Quote from: "Skarn"
http://lmgtfy.com/?q=blender+normals+facing+wrong+direction
http://lmgtfy.com/?q=blender+decrease+polycount+on+model

Thank you the problem is the polycount, but when i limit the polycounts  in my model to 19K it will be bugged, see this picture: (my model on 19k counts)

(http://kepfeltoltes.hu/thumb/150416/Dwm_2015-04-16_18-56-15-57_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/150416/Dwm_2015-04-16_18-56-15-57_www.kepfeltoltes.hu_.jpg)
Title: Re: Custom model bug
Post by: Alastor on April 16, 2015, 06:49:17 pm
since you are just saying ... " its not wotking " we cant help you
Vertexis has 20k limit -+
Title: Re: Custom model bug
Post by: ladiszlai on April 16, 2015, 07:03:02 pm
Post edited , yes the problem is that the polycount but in my model in 19k counts...really bugged
Title: Re: Custom model bug
Post by: Skarn on April 16, 2015, 08:40:42 pm
Alastor, or you can use mdx to m2 which supports multiple geosets, so 20k per ever geoset and 65k +- for the entire model.
ladiszlai, you're obviously doing it wrong. Practice in modelling a bit, it is not hard at all to watch some basic tutorials for blender, also make sure you understand how m2 format works and what polycount limit you have, what render flags you need and so on. No one is going to help you if you don't even try to do something yourself. If you fail doing it, that's another case.
Title: Re: Custom model bug
Post by: Alastor on April 16, 2015, 08:53:17 pm
I cleary never worked with MdxToM2 ( only with one exception )
im working only with ObjToM2
Title: Re: Custom model bug
Post by: ladiszlai on April 16, 2015, 09:15:19 pm
Or how can i add more polycounts than 20k?
Because you see in the picture what happen to my model if i limit the polycounts under 20k
Title: Re: Custom model bug
Post by: Alastor on April 16, 2015, 10:29:15 pm
Skarn already said it .....

Why ppl even try to start with making 3d models TO WOW when they dont even understand to 3D studios

Separate that mesh to multiple Geosets that arent reaching poly limit.... simple .....
Title: Re: Custom model bug
Post by: ladiszlai on April 17, 2015, 04:04:24 pm
Quote from: "Alastor"
Skarn already said it .....

Why ppl even try to start with making 3d models TO WOW when they dont even understand to 3D studios

Separate that mesh to multiple Geosets that arent reaching poly limit.... simple .....

Sorry for the sillly questions...

So I need to mesh multiple geosets?
Title: Re: Custom model bug
Post by: Skarn on April 17, 2015, 04:41:05 pm
The polycount (triangle) limit for the ENTIRE model is around 65k, the limit for every geoset (mesh) is 20k. Guess what you need to do.
Title: Re: Custom model bug
Post by: Alastor on April 17, 2015, 04:46:21 pm
(http://inoveryourhead.net/wp-content/uploads/2011/04/tumblrkpxypmjqro1qzv9mh.jpg)


(http://i.imgur.com/0gt1SF2.png)
Title: Re: Custom model bug
Post by: ladiszlai on April 17, 2015, 07:28:37 pm
Quote from: "Alastor"
(http://inoveryourhead.net/wp-content/uploads/2011/04/tumblrkpxypmjqro1qzv9mh.jpg)


(http://i.imgur.com/0gt1SF2.png)

xDD, Thanks a lot
Title: Re: Custom model bug
Post by: ladiszlai on April 18, 2015, 09:38:40 am
But the model doesn't work with multiple geosets:

In the wow i see only 1 geoset from my model

Why this?
Title: Re: Custom model bug
Post by: kojak488 on April 18, 2015, 02:37:32 pm
You need to walk before you can run.  You should go back to tutorials and simple stuff and learn the basics first.
Title: Re: Custom model bug
Post by: ladiszlai on April 18, 2015, 03:09:01 pm
Quote from: "kojak488"
You need to walk before you can run.  You should go back to tutorials and simple stuff and learn the basics first.

Here there is no tutorial about this...
Title: Re: Custom model bug
Post by: Alastor on April 18, 2015, 03:22:54 pm
Actualy yes it is ...... a lot of them
Title: Re: Custom model bug
Post by: kojak488 on April 18, 2015, 04:26:25 pm
Quote from: "ladiszlai"
Quote from: "kojak488"
You need to walk before you can run.  You should go back to tutorials and simple stuff and learn the basics first.

Here there is no tutorial about this...

The first tutorial you need to learn about is how to use search features and Google, apparently.
Title: Re: Custom model bug
Post by: ladiszlai on April 18, 2015, 04:28:23 pm
Fixed ,now working perfectly :D