Hi guys! Please help me.
I created half of a model and on this half create UV and create texture on this half, after I symmetry this half and connect. After I put texture on model, it's all ok.
In model viewer all OK.
But on WOTLK client --- on picture...
Please Sorry for my English :?
Thanks!
Okey, i on step convert mdx to m2 in mdl file paste this
Materials 1 {
Material {
Layer {
FilterMode None,
static TextureID 0,
}
}
}
-------
but I paste this and my model change very bright and shadow on model delete
-------
Materials 1 {
Material {
Layer {
FilterMode Transparent,
TwoSided,
static TextureID 0,
}
}
}
who know normal parameter or something?