Hello. I'm trying to import a head model but for some reason the model doesn't appear ingame. Instead it shows as a box with a blue/white square pattern. What am i doing wrong? I imported weapon and shoulders that works fine. But when i try import head it doesnt work. I thought maybe something is wrong with the model so i made a new and tried again and it was the same problem.
So this is what i have done.
1. I modelled a low poly helmet
2. I exported model as obj
3. I converted obj to m2 using OBJtoM2 Converter
4. I made a patch and path to head model is patch-A.MPQ/Item/Objectcomponents/head/robo_transformer_head_01.m2 and the .skin file is in same folder
5. I edited dbc file ItemDisplayInfo.dbc (Check below to see how i edited the dbc file)
6. placed the dbc file in patch-A.MPQ/DBFilesClient/ItemDisplayInfo.dbc
7. replaced the dbc file in dbc folder in my core
8. converted png texture to blp and added blp to patch-A.MPQ/textures/robo.blp
9. I made a head in database with displayid 555564
10. restarted server and deleted cache
Name of m2 and skin files is
robo_transformer_head_01.m2
robo_transformer_head_0100.skin
Here is the dbc row for the helmet
555564,"robo_transformer_head_01.mdx","","robo_transformer_head_0100","","inv_helmet_154","",0,0,0,0x0,0,11,248,306,"","","","","","","","",0,0,
And this is how i used OBJtoM2 Converter
OBJtoM2 MyModel.obj robo_transformer_head_01 textures
So... What am i doing wrong? Why is this not working? Why does a box appear instead of my head model?