This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [Question] OBJ to M2 coverter issues  (Read 3108 times)

shekelcollector

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 9
    • View Profile
[Question] OBJ to M2 coverter issues
« on: June 11, 2016, 12:35:28 am »
Well, my main issue is making it work, really.
It started nagging me with this


Somebody then linked me one that's an UI, but it doesn't seem to work either. Filled it out all correctly, but it doesn't make my m2 file appear. Blinks with a cmd window and nothing after. I managed to catch the error's message, which said something about my obj file causing an error. Which is strange, because I exported it exactly as told.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1105
    • View Profile
Re: [Question] OBJ to M2 coverter issues
« Reply #1 on: June 11, 2016, 05:13:09 am »
Error says exactly whats problem objtom2.exe is not recognized as an internal or external command
so if you would read this line by some miracle or mistake you could may find that your Win doenst know that command which means that you dont have convertor in path where you are executing command or its not in PATH itself one of those ...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

shekelcollector

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 9
    • View Profile
Re: [Question] OBJ to M2 coverter issues
« Reply #2 on: June 11, 2016, 05:45:31 pm »
Well, that answer didn't make much sense, but I managed to make the converter to work. However, the error with obj still persists. Apparently, it's the same one I got with the UI version.



By the way, does M2 even read smooth normals?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1105
    • View Profile
Re: [Question] OBJ to M2 coverter issues
« Reply #3 on: June 11, 2016, 06:15:09 pm »
You have wrong exporting option and it has nothing to do with smooth shading
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

shekelcollector

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 9
    • View Profile
Re: [Question] OBJ to M2 coverter issues
« Reply #4 on: June 11, 2016, 06:41:14 pm »
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1105
    • View Profile
Re: [Question] OBJ to M2 coverter issues
« Reply #5 on: June 11, 2016, 07:44:55 pm »
then you have left floating vertexis / edges
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

shekelcollector

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 9
    • View Profile
Re: [Question] OBJ to M2 coverter issues
« Reply #6 on: June 11, 2016, 08:15:15 pm »
And what should I do in that case, then?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1105
    • View Profile
Re: [Question] OBJ to M2 coverter issues
« Reply #7 on: June 12, 2016, 12:55:42 am »
Delete them
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

shekelcollector

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 9
    • View Profile
Re: [Question] OBJ to M2 coverter issues
« Reply #8 on: June 12, 2016, 01:54:09 am »
gee

But how do I find the ones that are causing the problem. I looked over the model and it doesn't seem to be the case.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1105
    • View Profile
Re: [Question] OBJ to M2 coverter issues
« Reply #9 on: June 12, 2016, 11:36:43 am »
Then you overstepped 3d grind data limits whats aprox 20k vertexis /-
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

shekelcollector

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 9
    • View Profile
Re: [Question] OBJ to M2 coverter issues
« Reply #10 on: June 12, 2016, 02:33:27 pm »
Doesn't seem to be the problem, too.


Edit: So, I've exported a WoW model and re-exported it in Blender. Didn't edit it or anything. Still the same issue. I also done the same without re-exporting it in Blender. Nope.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1105
    • View Profile
Re: [Question] OBJ to M2 coverter issues
« Reply #11 on: June 12, 2016, 07:27:01 pm »
Quote from: "shekelcollector"

Next time i should check what damned sittings you are showing instead of just mentioning you to check it

Since this is correct
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

shekelcollector

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 9
    • View Profile
Re: [Question] OBJ to M2 coverter issues
« Reply #12 on: June 14, 2016, 03:00:57 am »
Quote from: "Alastor"
Quote from: "shekelcollector"

Next time i should check what damned sittings you are showing instead of just mentioning you to check it

Since this is correct

That is what I got from the forums.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

shekelcollector

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 9
    • View Profile
Re: [Question] OBJ to M2 coverter issues
« Reply #13 on: June 16, 2016, 04:42:16 am »
Nope. Tried this too and it won't work.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

jar0fair

  • Registred Member
  • Race Changer
  • *****
  • Posts: 30
    • View Profile
Re: [Question] OBJ to M2 coverter issues
« Reply #14 on: July 29, 2016, 11:21:07 pm »
I am having these same issues. All of my setttings or correct, but I cannot get any models to show up, and I am getting the same parsing errors.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »