This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [question] fixing new T10 geoset on old model as broken etc.  (Read 3670 times)

doresain

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 202
    • View Profile
[question] fixing new T10 geoset on old model as broken etc.
« on: April 05, 2011, 04:13:30 pm »
Hi, I'm doresain and I'm new on this forum

i have a question on the new legs geoset used by (some) T10 armor
this geoset don't work on old model as Forest Troll, Broken and other (like Taunka and ice Troll) because it doesn't exist in these models
how can i fix it? is possible to force these armors to use another geoset on these models? (on buggy naga texture is ok on the tail)

sorry for my english :P
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

SirFranc

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 209
    • View Profile
Re: [question] fixing new T10 geoset on old model as broken etc.
« Reply #1 on: April 05, 2011, 06:37:44 pm »
Quote from: "doresain"
Hi, I'm doresain and I'm new on this forum

i have a question on the new legs geoset used by (some) T10 armor
this geoset don't work on old model as Forest Troll, Broken and other (like Taunka and ice Troll) because it doesn't exist in these models
how can i fix it? is possible to force these armors to use another geoset on these models? (on buggy naga texture is ok on the tail)

sorry for my english :P
So far that i know, the only way to get them working is to redo the whole model PLUS that geoset, because there are no working mdx > 3ds WITH animation, but i may be wrong

This problem is shared with all PRE WOTLK non playable races
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Join the True Roleplay!

Tigurius

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 126
    • View Profile
Re: [question] fixing new T10 geoset on old model as broken etc.
« Reply #2 on: April 05, 2011, 08:16:15 pm »
there is also a copygeoset tool out there (at least in mai i should be able to upload it^^), which allows to add geosets from one model to another and also has options to assign to bones etc, (ok there it bugs sometimes)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Supora

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 143
    • View Profile
Re: [question] fixing new T10 geoset on old model as broken etc.
« Reply #3 on: April 05, 2011, 08:21:51 pm »
try to edit itemdisplayinfo to remove the information about geosets
stucture
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

doresain

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 202
    • View Profile
Re: [question] fixing new T10 geoset on old model as broken etc.
« Reply #4 on: April 06, 2011, 12:29:28 am »
tnks supora i will try to edit all this f***ing s***ing st**id T10 armors to not use new geoset!
we play 6 years without this geoset, another patch without its isn't a problem!

another question: in the female naga model (patch 3.3.5) shoulders have a wrong shoulder mount point (that make female naga look with shoulders "horrible")
with an hex editor can I fix it?? or delete these totally from model??
tnks  :D

edit: I don't know why but FelOrc model (modelid 16981) has this new geoset! all other races no!!!!!  :|
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

SirFranc

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 209
    • View Profile
Re: [question] fixing new T10 geoset on old model as broken etc.
« Reply #5 on: April 06, 2011, 01:01:32 am »
Quote from: "doresain"
tnks supora i will try to edit all this f***ing s***ing st**id T10 armors to not use new geoset!
we play 6 years without this geoset, another patch without its isn't a problem!

edit: I don't know why but FelOrc model (modelid 16981) has this new geoset! all other races no!!!!!  :|
It may probably be because Fel Orcs share the model with Orcs, or because that geoset was going to be used on Fel Orcs (not likely)

I suggest you to not to, because models are done to be wrapped on THAT geoset with THAT shape, you'll make them look bad

Can you avoid free swearing btw? ^^
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Join the True Roleplay!

doresain

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 202
    • View Profile
Re: [question] fixing new T10 geoset on old model as broken etc.
« Reply #6 on: April 06, 2011, 01:44:37 am »


Uploaded with ImageShack.us



Uploaded with ImageShack.us

fix works, tnks to all

play forest-troll without T10-geoset is better than play half-forest-troll ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Tigurius

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 126
    • View Profile
Re: [question] fixing new T10 geoset on old model as broken etc.
« Reply #7 on: April 06, 2011, 11:37:14 am »
Quote from: "doresain"
another question: in the female naga model (patch 3.3.5) shoulders have a wrong shoulder mount point (that make female naga look with shoulders "horrible")
with an hex editor can I fix it?? or delete these totally from model??
tnks  :D
|
Yes and:
There are also tools for this.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

SirFranc

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 209
    • View Profile
Re: [question] fixing new T10 geoset on old model as broken etc.
« Reply #8 on: April 06, 2011, 12:14:56 pm »
Quote from: "doresain"


Uploaded with ImageShack.us



Uploaded with ImageShack.us

fix works, tnks to all

play forest-troll without T10-geoset is better than play half-forest-troll ;)

Perhaps is possible to copy-paste another the normal leg geoset and rename it as the new WOTLK geoset? you would keep the new geosets for other races, but you'll get also the working forest troll
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Join the True Roleplay!

doresain

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 202
    • View Profile
Re: [question] fixing new T10 geoset on old model as broken etc.
« Reply #9 on: April 06, 2011, 01:52:33 pm »
you should clone all new itemmodelid that use new geoset, but item_template can handle only one modelid for every item, so you should mod the server to override original modelid from item_template and use the cloned one (with replaced geoset) where the model of player is foresttroll (or broken or taunka etc, you can create an hardcoded list or a new db table to manage all entry to swap)

it should work
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

doresain

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 202
    • View Profile
Re: [question] fixing new T10 geoset on old model as broken etc.
« Reply #10 on: April 06, 2011, 05:40:35 pm »
Quote from: "Tigurius"
Quote from: "doresain"
another question: in the female naga model (patch 3.3.5) shoulders have a wrong shoulder mount point (that make female naga look with shoulders "horrible")
with an hex editor can I fix it?? or delete these totally from model??
tnks  :D
|
Yes and:
There are also tools for this.

ok i fix attachpoint for shoulders but something goes wrong -,-


Uploaded with ImageShack.us


Uploaded with ImageShack.us

model losts attachpoint for shield  and pymodeleditor cutoff the end of tail of naga! how can i fix it?
now the shoulders are "almost" ok, only a small glitch with upper arm



Uploaded with ImageShack.us

ps. pyModelEditor is a very good tool, and either multi-platform^^ ( i hate M$)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Tigurius

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 126
    • View Profile
Re: [question] fixing new T10 geoset on old model as broken etc.
« Reply #11 on: April 06, 2011, 08:31:02 pm »
oO wtf?

Try the latest version: http://code.google.com/p/pym2/source/checkout

Btw it was also partly developed using ubuntu :P
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

doresain

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 202
    • View Profile
Re: [question] fixing new T10 geoset on old model as broken etc.
« Reply #12 on: April 06, 2011, 10:18:46 pm »
rev r51 not work out-of-box

Code: [Select]
doresain@makrov-x64:~/pym2/pym2-read-only/pymodeleditor$ ./startme.py
Traceback (most recent call last):
  File "./startme.py", line 4, in <module>
    from pymodeleditor import PyModelEditor as Editor
  File "/home/doresain/pym2/pym2-read-only/pymodeleditor/pymodeleditor.py", line 7, in <module>
    from m2 import *
ImportError: No module named m2

i had copy m2.py skin.py script.py and wowfile.py into the root directory of pymodeleditor to make it work

tnks  :uok:

edit: nothing change, another buggy model with floating shield and cutted tail



Uploaded with ImageShack.us
« Last Edit: January 01, 1970, 01:00:00 am by Admin »