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Author Topic: [SOLVED] Custom Models into WoD  (Read 1517 times)

Alyx

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[SOLVED] Custom Models into WoD
« on: September 11, 2015, 04:38:42 am »
I was hoping I would have figured it out by now and not have to make a post, but everything I've tried doesn't seem to work. Granted, I'm not too well versed with hex editing but I tried, explored things, watched videos and tutorials... To no avail.

I'm wondering if there's anyone out there who could help me out with getting custom made models into the correct m2 format for WoD. I can convert all my stuff from .obj/.3ds to .m2, but they only seem to work in 4.0.6-.

I am offering 12 internetz to any who can help. ;~;
« Last Edit: September 18, 2015, 01:10:59 am by Admin »

schlumpf

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Re: [QUESTION:Wod] Custom Models into WoD
« Reply #1 on: September 11, 2015, 09:49:27 am »
There should not have been any breaking changes to m2s from cata to legion (some type of particles or adding new shaders, and adding .bone and .phys, but this is new stuff, not old stuff removed.)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ghaster

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Re: [QUESTION:Wod] Custom Models into WoD
« Reply #2 on: September 11, 2015, 04:58:53 pm »
If it is wotlk m2 then take a look at my scripts: http://modcraft.io/viewtopic.php?f=59&t=9053
You will need to fix the camera and particles and add shadows yourself (See Phillips tutorial for some of this)
There has been some kind of change between 4.0.6 and 4.3.4 that makes it impossible to load wotlk m2 directly.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alyx

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Re: [QUESTION:Wod] Custom Models into WoD
« Reply #3 on: September 18, 2015, 01:09:10 am »
You're my savior!

All is well now. I should've known to mess with those, I'm such a derp. I remember having to do so a while back when I was messing with 4.3.4 stuff. <.>

Issue is shadows now, but, thanks to Phillip I'm all set! c:
« Last Edit: January 01, 1970, 01:00:00 am by Admin »