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Author Topic: Animation Problem!  (Read 1500 times)

kilislauter

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Animation Problem!
« on: June 24, 2013, 11:30:04 pm »
Hey guys i have ported all the Races of Cataclsym but when i try to add the animations of cataclysm the model doesn't do anything.
i edited the Animations in

src/game/miscellaneous/SharedDefines.h and animationdata.dbc

I have to do anything more?

It's freaking me!
 :geek:
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: Animation Problem!
« Reply #1 on: June 24, 2013, 11:40:53 pm »
Well, the client doesn't exactly know how to use them.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

kilislauter

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Re: Animation Problem!
« Reply #2 on: June 24, 2013, 11:44:11 pm »
What should i have to do?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: Animation Problem!
« Reply #3 on: June 24, 2013, 11:53:03 pm »
More like, what are you trying to do. Port every model into your client and hope you can use them as player model ?
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kilislauter

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Re: Animation Problem!
« Reply #4 on: June 25, 2013, 12:00:28 am »
yes like a normal race, but with the animations of cataclysm i only replaced the M2 the Skin files and Dot ANIM files
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

kilislauter

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Re: Animation Problem!
« Reply #5 on: June 29, 2013, 10:56:32 pm »
the pass models with animations, what I try to achieve is that for example when creating a custom spell visual one modifying the worgen use the wild gallop animation. I need only know that I have to change so that the core or DBCs I read the animation that has the M2.

sorry for my bad English and thx!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »