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Messages - rowin12
1
« on: March 06, 2018, 11:47:06 am »
Hey,
Is there any guide on how to import legion items into WOTLK 3.5.5 Trinitycore? i can't find it.
Thanks in advance,
-Rowin
2
« on: March 05, 2018, 11:44:40 am »
Never mind figured it out thanks alot it worked
3
« on: March 04, 2018, 10:18:41 pm »
It appears that the version of ACE used is not compatible with your OS API. Try updating ACE or check if upstream still uses that version and make an issue there stating your OS (SDK) version together with the error.
Alright thanks for your suggestion, i will try it out any idea how i can update the ACE?
4
« on: March 04, 2018, 08:10:37 pm »
lmao this is genius
6
« on: March 04, 2018, 06:34:55 pm »
Hey there,
After a long period of time i got some spare time that i want to use to make custom scripts, now i just wanted to try to use a script from AC-WEB and compile this one into my server but i got at the point of the visual studio to release it but everytime i do a clean solution i get:
1>------ Skipped Clean: Project: INSTALL, Configuration: Release Win32 ------ 1>Project not selected to build for this solution configuration 2>------ Clean started: Project: ALL_BUILD, Configuration: Release Win32 ------ 3>------ Clean started: Project: worldserver, Configuration: Release Win32 ------ 4>------ Clean started: Project: authserver, Configuration: Release Win32 ------ 5>------ Clean started: Project: Recast, Configuration: Release Win32 ------ 6>------ Clean started: Project: scripts, Configuration: Release Win32 ------ 7>------ Clean started: Project: libmysql, Configuration: Release Win32 ------ 8>------ Clean started: Project: gsoap, Configuration: Release Win32 ------ 9>------ Clean started: Project: game, Configuration: Release Win32 ------ 10>------ Clean started: Project: g3dlib, Configuration: Release Win32 ------ 11>------ Clean started: Project: collision, Configuration: Release Win32 ------ 12>------ Clean started: Project: Detour, Configuration: Release Win32 ------ 13>------ Clean started: Project: zlib, Configuration: Release Win32 ------ 14>------ Clean started: Project: shared, Configuration: Release Win32 ------ 15>------ Clean started: Project: revision.h, Configuration: Release Win32 ------ 16>------ Clean started: Project: ace, Configuration: Release Win32 ------ 17>------ Clean started: Project: ZERO_CHECK, Configuration: Release Win32 ------ ========== Clean: 16 succeeded, 0 failed, 1 skipped ==========
and when i try to release it i get this: (can't post whole log into this)
========== Build: 8 succeeded, 8 failed, 0 up-to-date, 1 skipped ==========
i think i miss something any idea's?
Thanks in advance
7
« on: January 04, 2017, 07:29:05 pm »
one more question if you dont mind the creature does not have an icon in the name bar, is there an way to fix this aswell?
8
« on: January 04, 2017, 07:11:10 pm »
Well okay i fixed this but just using an other wotlk game folder that was clean any idea how i can fix this with my normal one? cheers
EDIT: Found it it was an patch that gave me HD (wod) characters to wotlk and this was causing memeory issues
9
« on: January 04, 2017, 06:44:22 pm »
Okay so i have tried to progress again and i really dont know what is going wrong only thing i can imagine is something with the convert part...
1. I have changed the "301997" digit to a lower one. 2. after done making the patch i copied these DBC files into my server
Still gives me an error message of memory :l
UPDATE : Well okay i fixed this but just using an other wotlk game folder that was clean any idea how i can fix this with my normal one? cheers
EDIT: Found it it was an patch that gave me HD (wod) characters to wotlk and this was causing memeory issues
10
« on: January 04, 2017, 01:21:24 pm »
Sorry but can't see your images
11
« on: January 04, 2017, 09:15:26 am »
1. When you want us to be able to get full size links to images, just just wimg instead of img tags. 2. Your CreatureModelData.dbc seems to be correct (I'd create a new entry by using a copy of old zebra's model entry), BUT I'd never use such an high ID. Why the hell so high number - 301997? Compare it with Blizzard's IDs in that DBC. Use 4000 or something like that, this just begs for all kinds of random problems. 3. Your CreatureDisplayInfo.dbc looks strange - there should be 4 fields for textures, not just 2 Oo. But maybe you have just hidden them. 4. The same applies to displayID as to model ID. 301997 - why the fluff such a high number. You can use 5 digits. 5. DBCs must be on both client and server side and there must be a row with creature's displayID in creature_model_info in world database, as it was said above. But I assume you know this and that you have done this, otherwise server wouldn't allow you to spawn that creature. Thanks for your reply, 1. For these images you can right click and open image in new tab (works for me ) 2. well since it was easy to remember for me i used that digit xD i will change it (thanks) 3. How do i know/enable hidden fields in my dbc? i can only see 2 4. <explained at 2> :p 5. Yup i know this, and done this I will follow all your steps again today to see if i missed something, Thanks for your effort to help me i appreciate it. Cheers
12
« on: January 03, 2017, 08:17:17 pm »
For your crash: viewtopic.php?f=12&t=2971&p=42274#p42274
For your issue with a cube, cube means that model could not be loaded (or found). So double-check all entries and model paths. Be advised that model paths should end with .mdx, not with .m2 when it comes to M2 related DBCs. If you still don't know what is wrong, post rather screenshots of your DBCs. Thanks and yes sorry i already made a post did not know at what section it belong i've updated my other post, viewtopic.php?f=93&t=10975I still dont know what i can do, i have added the entry 301997 in creature_model_info in my database but still gives me the error
13
« on: January 03, 2017, 06:16:54 pm »
Okay so here is my progress; Files from scratch out of casc viewer Open M2 File with 010 editor Removed the MD21 Converting the files
14
« on: January 02, 2017, 09:08:59 pm »
I don't get it. You are trying to convert a zebra model from legion that is already in the wotlk client. Why? Posting those images is not usefull at all. Why don't you post images of the convertion process instead? We can't help you with the non-specific information you are providing. The converters work perfectly, you are doing something wrong. I took the zebra as example does it matter if its already in the client tho? ive tried multiple models btw but when i took a screenshot the zebra was there
15
« on: January 02, 2017, 06:42:41 pm »
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