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Author Topic: [RELEASE] Custom GameObjects 4.3.4  (Read 7784 times)

Milly

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[RELEASE] Custom GameObjects 4.3.4
« on: February 18, 2014, 07:03:25 am »
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« Last Edit: December 04, 2015, 10:19:19 pm by Admin »

Skarn

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Re: [RELEASE] 4.3.4 GameObjects Patch
« Reply #1 on: February 18, 2014, 01:17:50 pm »
Awesome! Is it going to work with 3.3.5a or 4.0.6a clients?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Milly

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Re: [RELEASE] 4.3.4 GameObjects Patch
« Reply #2 on: February 18, 2014, 02:29:37 pm »
I'm guessing it probably works on every version up to 4.3.4. It would just have a lot of unused data. I really don't know.
In any case you can always use the OwnedCore patch instead if you're running on earlier versions.

If this catches on and people wanna see it happen, I'll make a MoP patch as well. Though I'd prefer to wait for WoD
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Malkorak

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Re: [RELEASE] 4.3.4 GameObjects Patch
« Reply #3 on: February 18, 2014, 04:12:05 pm »
Great release, Milly!

Keep up the good work!
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Laduguer

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Re: [RELEASE] 4.3.4 GameObjects Patch
« Reply #4 on: February 19, 2014, 03:28:04 pm »
Great release Milly, i'll be trying this out later on with a 3.3.5a client.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Milly

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Re: [RELEASE] 4.3.4 GameObjects Patch
« Reply #5 on: February 19, 2014, 09:35:20 pm »
Awesome, let me know if it works :)
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Laduguer

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Re: [RELEASE] 4.3.4 GameObjects Patch
« Reply #6 on: February 19, 2014, 10:06:31 pm »
Quote from: "Milly"
Awesome, let me know if it works :)

Unfortunately the .sql doesn't seem to be compatible with the 3.3.5a Trinity database i'm using - too many columns. I'd fix that myself, but there are a rather large amount of rows to change!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Milly

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Re: [RELEASE] 4.3.4 GameObjects Patch
« Reply #7 on: February 19, 2014, 10:09:55 pm »
That's a shame. I'd look into making one but I don't have a 3.3.5a server to test with.
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Laduguer

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Re: [RELEASE] 4.3.4 GameObjects Patch
« Reply #8 on: February 19, 2014, 11:27:23 pm »
Quote from: "Milly"
That's a shame. I'd look into making one but I don't have a 3.3.5a server to test with.

I'd be happy to test it or link you with a quick set-up test server if you like, although I understand it's probably quite a boring job adjusting it to 3.3.5a. Still, given the large amount of people/servers using 3.3.5a this would be a really great resource / pretty much the only one of it's kind since the old EchelonedWoW releases went down.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Milly

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Re: [RELEASE] 4.3.4 GameObjects Patch
« Reply #9 on: February 20, 2014, 03:41:54 am »
Well for 3.3.5a you can always use this one: http://www.ownedcore.com/forums/world-o ... jects.html

It's a really old patch that started off as a manual project and it's kinda messy. There's a lot of things about it that just tick my OCD so I ended up making a new one. But it's perfectly functional. I just can't vouch for how complete it is.

If you still wanted me to make a 3.3.5a version of my patch, I would just need your GameObjectDisplayInfo dbc and a CSV export of your gameobject_template database table. You can export this by making a query. It's no hassle really ^_^

Code: [Select]
SELECT * FROM gameobject_template
INTO OUTFILE 'C:\gameobject_template.csv'
FIELDS TERMINATED BY ','
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Milly

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Re: [RELEASE] Custom GameObjects 4.3.4
« Reply #10 on: June 11, 2014, 07:03:20 am »
gha haahaha bump
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Natea

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Re: [RELEASE] Custom GameObjects 4.3.4
« Reply #11 on: October 26, 2014, 09:22:54 pm »
Thank you so much for this patch, Milly!

You'll make a patch with wod & mop gobjects for TC 4.3.4?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Milly

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Re: [RELEASE] Custom GameObjects 4.3.4
« Reply #12 on: October 27, 2014, 01:48:05 am »
Sorry I can't. I don't even have a 4.3.4 client anymore.
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quillerk

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Re: [RELEASE] Custom GameObjects 4.3.4
« Reply #13 on: December 04, 2014, 03:26:44 pm »
Unfortuanately most of the GO crash my client :(
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Temptation_Town

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Re: [RELEASE] Custom GameObjects 4.3.4
« Reply #14 on: December 04, 2014, 03:55:26 pm »
Quote from: "quillerk"
Unfortuanately most of the GO crash my client :(

Something wrong with your client.

I've checked most of them in game, even in x10 scale, no crashes.

...

But I've found this patch useless. Dark Nights is epic but this one is not.

50% of patch are creature-liked GOs. Why? When we can use default creatures with 2 more flags to block the PC interaction.

I expected some epic building stuff, but there isn't.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »