The box you have to edit is "vertex box" which is bounding, "bounding box" is for collision. I updated the naming to be consistent with Blizzard some weeks ago on the wiki.
Take the values from vertex float boxes (max, min and radius.. 7 in total), and then go to the stand animation, and copy them into that animation's bounding boxes. That should do the trick.It's a common bug that you get used to fixing with Obj2M2.exe. Garthog never got around to adding the fix.---------------For example - Fixing a dagger that has the same problem;You take these, and put them here:So then it looks like: