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Texturing and 2D Art / Re: Need help with worldmaps
« on: April 18, 2012, 06:27:14 pm »
OMG! But maybe he don't know how to explain correctly
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Texturing and 2D Art / Re: Need help with worldmaps« on: April 18, 2012, 06:27:14 pm »
OMG! But maybe he don't know how to explain correctly
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Modelling and Animation / Re: [Help] How to create a new race icon.« on: April 17, 2012, 09:51:40 pm »
A lot of thanks ajaja!
It will be very usseful. 3
Showoff - what you are working on / Re: [RELEASE] Gilneas« on: April 17, 2012, 09:47:53 pm »Quote from: "Jøk3r" Go in noggit on your adts you want the map and on the left hand side at the bottom are the adt coords. Thanks, I'll do Soon. 4
General / Re: Where we are from :)« on: April 17, 2012, 06:53:05 pm »
Spain 116
I'm from the Basque Country on the North of Spain. 5
Texturing and 2D Art / Re: Need help with worldmaps« on: April 17, 2012, 06:40:21 pm »
In think that they want to create new maps... And they are a lot of tuto in all internet and in this community.
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Modelling and Animation / Re: [RELEASE] The Lich King Armor« on: April 17, 2012, 06:37:56 pm »
Thanks for sharing.
In think that I will edit the armor to a RED and to a GREN models... But I don't know clear. Thanks for the release. 7
Modelling and Animation / Re: [Help] How to create a new race icon.« on: April 17, 2012, 06:35:09 pm »Quote from: "spikee" Hello, I have a question, want esque add new races to a new icon, before an image that I had marked the coordinates, but now do not know how to get the coordinates, so as not to .. please help me I want to know how to know the coordinates too to put new races icons. 9
Random / Re: [Fun?] How to invent a name (for a program)« on: April 17, 2012, 06:24:17 pm »Quote from: "Hanfer" i usally name programs and projects after the thought i had in mind when starting them, as i did with FuTa Me too... That extrange tipe of **** (Nude images XD) 10
Tutorials / Re: [TUTORIAL] How to make a Custom WorldMap (DETAILED)« on: April 17, 2012, 06:21:51 pm »Quote from: "Steff" As I have written just over you Yes. Thanks... I didn't read it. 11
Showoff - what you are working on / Re: [RELEASE] Gilneas« on: April 17, 2012, 06:00:19 pm »
Yes but... How can I see the adts where I want to put mi Gilneas?
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Showoff - what you are working on / Re: [RELEASE] Gilneas« on: April 16, 2012, 06:33:17 pm »Quote from: "Ghutar" This can be made with normal teleport set near Greymane wall. Ok. I'll write somewhere... Thanks 13
Showoff - what you are working on / Re: [RELEASE] Gilneas« on: April 16, 2012, 06:00:00 pm »Quote from: "Ghutar" Then first ask for premission. Secound you honest i don't know how to relocate this, and btw near Stormiwnd is not quite lore location I know. But i want something near these areas. Like this, when the Worgens won lvl 10 - 20 they can go througth Elwyn forest to other zones to do quest and grow levels. ¿Can I use in my server please? 14
Showoff - what you are working on / Re: [RELEASE] Gilneas« on: April 16, 2012, 05:50:29 pm »Quote from: "Ghutar" I don't thinks so. What is a problem with this location ? Just make teleport or something. I want to use in my server, but I don't like that location, I would like in the sea near Stormwind. 15
Showoff - what you are working on / Re: [RELEASE] Gilneas« on: April 16, 2012, 05:37:59 pm »Quote from: "Ghutar" Desinger Island. Coords in first post. And it isn't posible to change the location?
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