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Author Topic: [WotLk] M2 mountain style (skyrim-esque)  (Read 2080 times)

Vortalex

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[WotLk] M2 mountain style (skyrim-esque)
« on: January 26, 2016, 08:59:28 pm »
So I've been experimenting with mountain styles lately, because with the project I'm working on I really wanted some more realistic looking mountain styles. Blizzard's just don't cut it. I really like the look of skyrim's mountains and so I recently tried out the same look using various rock m2s from different zones and retexturing them to all be the same color. Just wanted to see what you guys think of this style.



The gray texture spots are where I plan to put more m2s. They are placeholder textures. The mountain itself isn't done, obviously, I just wanted to show the m2 style real quick.

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These are in-game screenshots with the persistent snowy blizzard.
« Last Edit: January 27, 2016, 01:09:30 am by Admin »

Amaroth

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Re: [WotLk] M2 mountain style (skyrim-esque)
« Reply #1 on: January 26, 2016, 11:04:24 pm »
As long as one won't experience performance drops in such zones and as long as those models don't get bugged collisions (like sometimes happens in Noggit when it comes to bigger models) it looks pretty cool indeed. I have been experimenting with basically the same system as well earlier and it was quite tedious, so GL with it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Vortalex

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Re: [WotLk] M2 mountain style (skyrim-esque)
« Reply #2 on: January 26, 2016, 11:28:19 pm »
Quote from: "Amaroth"
As long as one won't experience performance drops in such zones and as long as those models don't get bugged collisions (like sometimes happens in Noggit when it comes to bigger models) it looks pretty cool indeed. I have been experimenting with basically the same system as well earlier and it was quite tedious, so GL with it.

Well the zone I'm designing has a super high ass amount of m2s laid throughout it, and I play on maximum settings with a dogshit PC so I'd imagine performance wouldn't be much issue to most people. Also yeah I tested the collision problem too, and adjusted the models to be as large as possible without collision boxes getting fucked.

I really like the way it's turning out so far. It's also a faster alternative to some of the other mountain styles, and it never looks repetitive.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: [WotLk] M2 mountain style (skyrim-esque)
« Reply #3 on: January 27, 2016, 08:03:48 am »

Tbh, I am quite sure it took me much longer to spawn those rocks there than to texture and model that terrain :D.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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larrylaffer

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Re: [WotLk] M2 mountain style (skyrim-esque)
« Reply #4 on: January 27, 2016, 02:13:26 pm »
Looks badass if you ask me.
I suposse it takes more time to make mountains using M2  instead of textures with alphamaps, but cant say that the result looks pretty cool
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Officialbasement

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Re: [WotLk] M2 mountain style (skyrim-esque)
« Reply #5 on: April 25, 2016, 09:29:00 pm »
Quote from: "Amaroth"

Tbh, I am quite sure it took me much longer to spawn those rocks there than to texture and model that terrain :D.

looks good man :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

iindigo

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Re: [WotLk] M2 mountain style (skyrim-esque)
« Reply #6 on: April 26, 2016, 08:48:53 am »
Not bad looking.

This is an area where MoP's ability to seamlessly blend terrain and M2s could really be used to great effect. You're modding with WotLK I assume?

TBH from a creative perspective I've always been a little frustrated with the limitations of WoW terrain. It'd be wonderful if it were more than a simple 2D → 3D extruded height map and had support for modeling fully 3D features into the terrain without M2s.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »