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Messages - Vortalex

Pages: 1 2 [3] 4 5 ... 17
31
"Retro-Porting" / Re: [QUESTION] None of my converters work for legion
« on: January 25, 2016, 05:38:17 am »
Quote from: "spik96"
Then your listfile.txt is wrong.

Yeap it must be my listfile, because the only files in that folder for me are

creature/bear2/armorreflect_organic01.blp
creature/bear2/bear2.m2

Thanks for the info yo

32
"Retro-Porting" / Re: [QUESTION] None of my converters work for legion
« on: January 24, 2016, 06:30:15 am »
Quote from: "schlumpf"
Since WotLK, _every_ .m2 file needs a .skin file. Otherwise, it is broken. Please name a file that does not have a .skin file.

Well, I tried converting the new Legion bear model, and I tried converting some detail doodads from Highmountain. I wasn't really paying much attention to other models, but I know for certain that neither the bear nor the detail doodad models have skin files to match them in the folders. I would imagine that many others if not most other models also are missing skin files.

33
"Retro-Porting" / Re: [QUESTION] None of my converters work for legion
« on: January 23, 2016, 09:36:12 pm »
Quote from: "schlumpf"
Quote from: "Vortalex"
Nice, however it doesn't seem to work for any files that don't have a skin file attached, like detail doodads for example.
But all files have .skin files attached?

A lot of the Legion files have no skin files. Perhaps the listfile just doesn't have skin files in it?

34
"Retro-Porting" / Re: [QUESTION] None of my converters work for legion
« on: January 23, 2016, 05:48:00 pm »
Quote from: "spik96"
Hi. I have made a universal converter if you really need that.
https://github.com/Koward/jM2converter
Just launch a command like that :
 java -jar jm2converter.jar -in "Frog.m2" -out "FrogConverted.m2" -lk
And it will convert any M2 to LK, regardless of its version. Including Legion.
I try to maintain it as much as possible. It's fully tested for build 20810, I don't know of any changes that may have happened in 20914.

Nice, however it doesn't seem to work for any files that don't have a skin file attached, like detail doodads for example.

35
"Retro-Porting" / Re: [QUESTION] None of my converters work for legion
« on: January 23, 2016, 03:59:14 pm »
Quote from: "Alastor"
i already noticed like .... 3 tuts around here that focused on "How To convert Legion" so before posting another request have a look into some "Tutorial" Section

took me like ... 20 sec to find it ?

Really tired of some of you acting so smug thinking nobody uses the search box. There are a cluster fuck of threads with poor titles on this website and the search box rarely pulls up the results you really needed.

Seen that thread already. Converting each file manually is one thing, but a converter that can rapidly convert files is another. I've been using this method from the thread, but when you're trying to port a few hundred models, opening each file and making edits like this isn't ideal. That's why I was asking to see if someone has made an updated converter yet.

36
Modelling and Animation / Re: [REQUEST] Edit m2s in Blender Tutorial
« on: January 23, 2016, 03:52:24 pm »
Luckily I didn't need to ask for reuploads because the threads are so old that many others before me have already asked only for a moderator to throw the whole "this thread is 2 years old" line in their face.

Also having google doesn't help when you don't know what the names of the files you are supposed to be downloading are. It's pretty easy to type out the name of the file you're downloading right next to the link, but people just don't do it.

And yeah, the tutorials need to be updated instead of just posting links, because as time passes by software updates and new programs come out and some stages become obsolete.

37
Modelling and Animation / [REQUEST] Edit m2s in Blender Tutorial
« on: January 23, 2016, 06:03:38 am »
People have posted tutorials in the past on how to edit m2s in blender, but alas those threads collect spider webs and dust. On the few threads I could dig up the download links for all the tools don't work, and I can't find any of the tools via the search box.

So I'm requesting that someone make an updated tutorial on how to model edit in blender. Simple as that.

38
"Retro-Porting" / Re: [QUESTION] None of my converters work for legion
« on: January 23, 2016, 05:06:07 am »
I'm not a software developer. I don't code or script anything. I just want a working Legion to WotLK converter.

39
"Retro-Porting" / [QUESTION] None of my converters work for legion
« on: January 23, 2016, 03:40:55 am »
As the title says, none of my converters seem to work with downporting legion models to WotLK. What is everyone using?

40
Neo / Re: Neo - A WoW Development Suite
« on: January 21, 2016, 05:16:23 pm »
I really hope you guys finish production on this application. Anything is better than buggy Noggit. So tired of having to go back and fix holes that I didn't create in Noggit.

41
PyModelEditor / Re: [TOOL] PyModelEditor
« on: January 18, 2016, 01:29:21 pm »
Quote from: "Skarn"
It is funny but it is in the very next topic. Anyway, here you go. viewtopic.php?f=53&t=3846

I used the search box to find the thread so I didn't see it on the board. Thanks for the link.

42
PyModelEditor / Re: [TOOL] PyModelEditor
« on: January 12, 2016, 12:16:14 am »
Gonna bump this because currently there is no working link for this application anywhere. If anyone has the latest version please upload.

43
Recruitment / Re: Need Artwork for your map? I'm for hire.
« on: November 22, 2015, 05:19:26 am »
I'm going to put a pause on the requests. I've gotten quite a few requests for maps the past two weeks and to be honest I can't fulfill all those orders so quickly between my real job and the fact that it takes nearly an entire day to make a map.

I will bump the thread when I am available for more requests. Thanks.

44
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On
« on: November 12, 2015, 01:03:42 pm »


Another map for someone else.

45
Recruitment / Re: Need Artwork for your map? I'm for hire.
« on: November 12, 2015, 06:13:58 am »
Bump.

Updated thread with most recent artwork.

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