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Messages - Met@
16
« on: February 02, 2016, 10:13:53 pm »
Hi fellows, long time ago I discovered an interesting workshop on youtube with a guy who worked in game industry with famous enterprises like Blizzard and Ubisoft. Here, he teaches to a class of students how to paint textures from scratch for low poly models with a cartoonish style. There's tons of videos about texturing on the web, but this workshop is particulary helpful because this guy, Jamin Shoulet, gives some tips and talks about experiences, techniques, etc...
Plus, you can work "with him" in the same time, like the others students because it's not a timelapse.
Have a good class !
[media:1jomiryy]https://youtu.be/c_GWVez_UHM[/media:1jomiryy]
[media:1jomiryy]https://youtu.be/QSFKEvH6ZJA[/media:1jomiryy]
17
« on: January 31, 2016, 07:22:22 pm »
I used a plugin in 3DSmax called NeoDex to import it and export as fbx. Because MDXtoM2 dosen't support more than 50 bones, and this one has more than 120. After that I used M2mod to have my m2, ParticlesCloner to add fire and ajusted coords by hand with hex edit.
18
« on: January 31, 2016, 06:33:46 pm »
I don't really see what you can add. Maybe a possibility to change the size of the radius with a shortcut like in Noggit, with ALT+Left clic on the ground we can ajust the size (not only for the "tablet section"). It's hard to choose the good size in the windows I can only have 0.10 or 1.28, but not between it, like 0.30, 0.40,... By the way, you did a good job (all of you)
19
« on: January 31, 2016, 05:09:40 pm »
Fantastic tool, you're awesome Now we have exporter for Blender and 3DSmax. And indeed Blizzard uses 3DSmax, you can see it in some Making off or Art Pannels at Blizzcon. I think for the liquids we have to do this manually with hex edit. (after some tests with light I put lava in my house) I'm not expert with 3DS, so I can't say how it manages liquids. Thank you for this tool ! (I think I have to update my guide)
20
« on: January 31, 2016, 06:39:04 am »
Nice church and store I'm working with particles and if I found other useful informations with tests, I'll do a little guide (the result is better ingame)
21
« on: January 31, 2016, 03:15:50 am »
Here's a video to show you the pressure gestion in action. I used a Wacom Cintiq 13 HD. (shame on me, I did bullshit. Next time I'll try to do REAL things) [media:2819bmqn]https://youtu.be/TSVmSzrXVWo[/media:2819bmqn]
22
« on: January 10, 2016, 07:10:23 pm »
I know there will be scalable texture, but can you add the "painting inside the other texture" tool showed in the MoP Art Panel at 34:08 ?=>
[media:k8jer7pu]https://youtu.be/B7SL8mscXA8?t=34m8s[/media:k8jer7pu]
And I don't know if someone already asked, but it's possible to add multi-selection for objects ?
23
« on: January 04, 2016, 05:01:26 am »
I'm working on Wrenchcalibur, the Gelbin Mekkatorque's weapon. I did a first version long time ago when I just discovered 3D software (and it was a really crappy model). Now I try to do a better version, but I have to improve my skills in hand painting. (It's just the first texture layer, still WIP)
24
« on: December 31, 2015, 11:18:15 am »
Working on animation transfert with Uther from HotS, still some weight paint point to fix, but it's on the good way.
25
« on: November 24, 2015, 12:06:52 am »
Working on my Casripos house model (temporary textures and still needs to fix some bugs on the m2 version) Test in the forest (level design by Allifeur) Still trying to find the right flag to set the two-sided faces.
26
« on: November 23, 2015, 11:18:24 pm »
We have to keep in mind that the players who leave live servers maybe want to continue their epic adventure somewhere. And where ? On private servers of course ! I was talking of modding with some players on live servers, and they was pretty interested. Some peoples just to play, but maybe other to create new content or tools, there's level designer or coder guys who play on these servers.
We have to redirect them on modding forums, to grow the community and the knowledges.
In my case, I can't choose one forum and leave the other, so I post my work on the two sides, no one jealous. But if the community doesn't evolve and stay at the same level here, we can move forward and feed it on the other. We can work in harmony, side by side, without brawl or war. Nobody to spit on peoples who don't have same opinion or less knowledge.
27
« on: October 28, 2015, 02:59:45 am »
Some researches for the houses of our new race called Casripos, on Shadow Storm. Next step : modelling.
28
« on: October 21, 2015, 07:53:32 pm »
Overall the base looks promising. I assume you'll fiddle a bit more with the hair! Yes, and textures will do the work
29
« on: October 20, 2015, 03:23:36 am »
I'm working on a 3D model of Annoy-o-tron from Hearthstone
30
« on: September 14, 2015, 09:22:13 pm »
Wow, thats a nice mount. Did u create this model or is it from wow ? It's a battle pet from MoP (I think Blizzard should make more machines like this)
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