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Showoff - what you are working on / Re: [SHOWOFF] [WIP] Gnomeregan Rebuild
« on: August 15, 2013, 03:12:17 am »
Up! A little update with the new tavern in construction and a statue
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 106
Showoff - what you are working on / Re: [SHOWOFF] [WIP] Gnomeregan Rebuild« on: August 15, 2013, 03:12:17 am »
Up! A little update with the new tavern in construction and a statue
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Showoff - what you are working on / Re: [SHOWOFF] [WIP] Gnomeregan Rebuild« on: March 06, 2013, 10:08:24 pm »
Yes , sir ! o>
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Showoff - what you are working on / Re: [SHOWOFF] [WIP] Gnomeregan Rebuild« on: March 04, 2013, 08:46:57 pm »Quote from: "osler" I´d like to see some gameplay there. Hmmm, later ^^ Quote from: "osler" You might want to remove those green smoke emiters, since that is radioactive and it´s the cause why gnomes left gnomeregan. I know, I already tryed to reskin the green smoke, but it does'nt work actually :s Quote from: "Soldan" Seems legit... Nice work! Thanks 109
Showoff - what you are working on / Re: [SHOWOFF] [WIP] Gnomeregan Rebuild« on: March 04, 2013, 03:32:21 am »
It's a mix of cataclysm and reskin models
I'm working on the Mekkatorque's statue, but it's hard to convert and import model from blender >_< 110
Showoff - what you are working on / [SHOWOFF] [WIP] Gnomeregan Rebuild« on: March 04, 2013, 01:43:17 am »
Hello everybody! I'm a belgian modder (therefore I speak french, so please apology my bad english).
I started model-changing 3 years ago but I haven't practiced for a while. I restarted to work last year, and progress is still necessary. This is my rebuild of Gnomeregan for this small race called gnomes, who have been nearly ignored in model-changing. I'm here to change that! I made a new capital, new houses, a new factory, a new airport, new mounts, etcs...! It's not finished, I'll add a lot of things, trainers, areas... FOR GNOMEREGAN! It's for the french project "Shadow Storm". Enjoy. Update 3New Mekkatorque's statue, more impressive. New walls with electric fence And new little fence Update 2Mekkatorque's statue New tavern! New mount's garage And green smoke disabled, yeah! Update 1The City Crash-test, yeah! Small airport :p I've started to make tavern but... To the Factory The steamtank factory To be continued... (I'll make video later.) 111
Level Design / Re: [QUESTION] Problems with M2s & WMOs« on: July 14, 2012, 08:56:37 pm »
It is not wrong, but most things I want to add are not intended to be used (pipes, machinery,...).
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Level Design / Re: [QUESTION] Problems with M2s & WMOs« on: July 14, 2012, 01:28:47 pm »
Tank you. I think I will try to use an hexeditor to do that. I try to avoid gameObjects, but I will use its if I can't do that wit the hexeditor.
And for the second question, do you know the solution? 113
Level Design / Re: [QUESTION] Problems with M2s & WMOs« on: July 14, 2012, 05:32:48 am »
-English
Thanks for the help, for the furnitures in houses. But if I want to make my custom furnitures, like this: How do I do? -Français Merci pour ton aide pour mettre le mobilier dans les maisons. Mais si je veux y mettre les objets que j'ai envie comme les dortoirs ci-dessus, comment dois-je faire? 114
Level Design / [QUESTION] Problems with M2s & WMOs« on: July 14, 2012, 03:06:15 am »
Hello everyone
I have any questions for you. (my english is not perfect, i'm french) 1) Put M2 in MWO [Solved 1/1] For my project, I need to put a lot of m2 (chairs, tables, beds, furnitures,...) in wmo (houses and Gnomeregan, but not the instance). But when I place m2 in wmo with noggit, they not appear in game. And the official blizzard's houses have already furnitures inside, in noggit oO Do you know how I should do to avoid the bug? How Blizzard do that? Wich program to use? (I didn't want to use gobjects) 2) Use part of WMO [Solved 0/1] I need also parts of big WMO (Gnomeregan). When I put it in noggit, it does crash. I try to rename it, but it does crash again. Do you have solution for that? Thank you in advance for your precious help. Cordially, Met@. 115
Showoff - what you are working on / Re: [WIP] Gilneas to 3.35 porting.« on: December 23, 2011, 01:54:33 am »
Oh, tanks
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Showoff - what you are working on / Re: [WIP] Gilneas to 3.35 porting.« on: December 22, 2011, 09:42:04 pm »
I very like it ! What's program did you used to convert models from cataclysm ?
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