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Messages - Met@

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106
Up! A little update with the new tavern in construction and a statue :)

107
Yes , sir !  o>

108
Quote from: "osler"
I´d like to see some gameplay there.

Hmmm, later ^^

Quote from: "osler"
You might want to remove those green smoke emiters, since that is radioactive and it´s the cause why gnomes left gnomeregan.

I know, I already tryed to reskin the green smoke, but it does'nt work actually :s

Quote from: "Soldan"
Seems legit... Nice work!

Thanks :)

109
It's a mix of cataclysm and reskin models :)
I'm working on the Mekkatorque's statue, but it's hard to convert and import model from blender >_<

110
Hello everybody! I'm a belgian modder (therefore I speak french, so please apology my bad english).
I started model-changing 3 years ago but I haven't practiced for a while. I restarted to work last year, and progress is still necessary.
This is my rebuild of Gnomeregan for this small race called gnomes, who have been nearly ignored in model-changing. I'm here to change that! I made a new capital, new houses, a new factory, a new airport, new mounts, etcs...! It's not finished, I'll add a lot of things, trainers, areas... FOR GNOMEREGAN!
It's for the french project "Shadow Storm".

Enjoy.



Update 3



New Mekkatorque's statue, more impressive.

New walls with electric fence





And new little fence



Update 2


Mekkatorque's statue








New tavern!





















New mount's garage

And green smoke disabled, yeah!

Update 1


The City









































Crash-test, yeah!



Small airport :p



I've started to make tavern but...


To the Factory








The steamtank factory
















To be continued...
(I'll make video later.)

111
Level Design / Re: [QUESTION] Problems with M2s & WMOs
« on: July 14, 2012, 08:56:37 pm »
It is not wrong, but most things I want to add are not intended to be used (pipes, machinery,...).

112
Level Design / Re: [QUESTION] Problems with M2s & WMOs
« on: July 14, 2012, 01:28:47 pm »
Tank you.  :) I think I will try to use an hexeditor to do that.  I try to avoid gameObjects, but I will use its if I can't do that wit the hexeditor.



And for the second question, do you know the solution?

113
Level Design / Re: [QUESTION] Problems with M2s & WMOs
« on: July 14, 2012, 05:32:48 am »
-English
Thanks for the help, for the furnitures in houses. But if I want to make my custom furnitures, like this:




How do I do?

-Français

Merci pour ton aide pour mettre le mobilier dans les maisons. Mais si je veux y mettre les objets que j'ai envie comme les dortoirs ci-dessus, comment dois-je faire?

114
Level Design / [QUESTION] Problems with M2s & WMOs
« on: July 14, 2012, 03:06:15 am »
Hello everyone :D

I have any questions for you.

(my english is not perfect, i'm french)

1) Put M2 in MWO [Solved 1/1]
For my project, I need to put a lot of m2 (chairs, tables, beds, furnitures,...) in wmo (houses and Gnomeregan, but not the instance). But when I place m2 in wmo with noggit, they not appear in game. And the official blizzard's houses have already furnitures inside, in noggit oO



Do you know how I should do to avoid the bug? How Blizzard do that? Wich program to use? (I didn't want to use gobjects)

2) Use part of WMO [Solved 0/1]

I need also parts of big WMO (Gnomeregan).



When I put it in noggit, it does crash. I try to rename it, but it does crash again.
Do you have solution for that?

Thank you in advance for your precious help.
Cordially, Met@.

115
Showoff - what you are working on / Re: [WIP] Gilneas to 3.35 porting.
« on: December 23, 2011, 01:54:33 am »
Oh, tanks :D

116
Showoff - what you are working on / Re: [WIP] Gilneas to 3.35 porting.
« on: December 22, 2011, 09:42:04 pm »
I very like it ! :D What's program did you used to convert models from cataclysm ?

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