This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [QUESTION]3DConnexion use in noggit?  (Read 1205 times)

Valium

  • Registred Member
  • Race Changer
  • *****
  • Posts: 26
    • View Profile
[QUESTION]3DConnexion use in noggit?
« on: February 18, 2012, 10:51:45 pm »
Hi, I'm new here.  Kinda a quiet guy, I'm not much of a forum user.

My question is regarding possible support for the 3dconnexion line of devices.  They are a 3d mouse/6dof joystick type device, and are VERY nice for 3d applications.  I use mine in blender, 3DS max, Second Life, and photoshop CS5 (it's great in the 3d paint mode).

I think it would be really handy to have some support for it in noggit.  As far as I'm aware, all that would really need to be done is to add support for joystick axes as input.  I'm willing to make the patch myself if need be, if/when I can get access to the source.

http://www.3dconnexion.com/  I'm using an older model called the SpacePilot, but they all work the same way, the only difference is the amount of buttons you have, which are handled by the drivers.

Sounds expensive, but if you are a student, you can get the base model for about $75US, and I got mine on eBay for less than a third of retail.  

I realize this is starting to sound like an advertisement,  I assure you, it's not, I just love this thing so much.


EDIT:  I'm working on a controller profile, It's basically done, except that the camera pith and yaw is a bit screwy.  It works, but because the only way to rotate the camera is with the mouse, it goes off screen frequently.  If I could use keyboard keys for pitch and yaw (look up/down/left/right) this would be perfect.  Maybe the arrow keys?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: [QUESTION]3DConnexion use in noggit?
« Reply #1 on: February 19, 2012, 02:09:54 am »
Just send me my development device so i can integrate it into noggit :) hen i will start to try to get it to work ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

Valium

  • Registred Member
  • Race Changer
  • *****
  • Posts: 26
    • View Profile
Re: [QUESTION]3DConnexion use in noggit?
« Reply #2 on: February 19, 2012, 02:26:06 am »
Believe me when I say that if I had the money, I would.

As far as my other suggestion regarding mapping pith and yaw to the arrows or some other keys, would that be doable?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: [QUESTION]3DConnexion use in noggit?
« Reply #3 on: February 19, 2012, 02:59:12 am »
Just make a ticket in the bugtraker.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

Valium

  • Registred Member
  • Race Changer
  • *****
  • Posts: 26
    • View Profile
Re: [QUESTION]3DConnexion use in noggit?
« Reply #4 on: February 19, 2012, 04:40:17 am »
Will do.

And I meant to say it in my last post;  Thank you.  I want to thank you and the rest of the people working on this fantastic tool for all the hard work you have put into it.


EDIT:  And a few hours later, I've got arrowkey based camera controls working in r299.

Now, to add SDL_Joystick functionality  :twisted:  :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »