Ok so that might be a noob question but I'm new to this and I have this problem :I'm using 3.3.5a files that I edit with Noggit then port to Cataclysm 4.3.4 using ADT converter. The thing is : I have placed a few custom M2 in noggit (and they work fine in it) but they don't appear In Game. I've read somewhere that it was a common problem and the solution was to re-save the ADT with Taliis. Second problem is : Tallis won't open my files and I've read somewhere that it's normal as it's not working for ADT saved with the newest versions of Noggit. (I tried using both saves from Noggit SDL 1.2 AND 1.3 Btw).Does anyone know what I should do to fix that ?Edit : Just noticed that only custom M2 won't make it In Game, Blizzard's ones have no problem. I don't really understand why considering custom WMOs do appear.
#1: Did you put the custom m2 in a patch for 4.3.4 and made sure it's loading it.#2: Did you make sure the file is cataclysm not wotlk? cata is version 272 in 010.#3: All of the above.
Quote from: "phantomx"#1: Did you put the custom m2 in a patch for 4.3.4 and made sure it's loading it.#2: Did you make sure the file is cataclysm not wotlk? cata is version 272 in 010.#3: All of the above.#1 Yes it's in the same patch as the ADTs which are loaded correctly. (I basically use the same Patch for both Wotlk and Cataclysm except the Cataclysm one also has the modified ADTs) (Also in the same Patch as the WMOs which are present too.)#2 Erm, not really sure what it's about. I don't know much about m2, I downloaded the custom ones I use. Are Wotlk M2 different or handled differently in Cataclysm ?#3 42
#2: Models made for wotlk will not work in Cataclysm unless converted to cataclysm that includes the file version, camera coords and lights/shadows.