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Author Topic: Weird ground texture  (Read 1484 times)

Lurivar

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Weird ground texture
« on: November 28, 2014, 02:24:21 pm »
Hello, it's me again, with another problem unfortunately :)

As a picture is worth a thousands words Il will let you take a look at this.



To get deeper in the explanations this is my exact problem :

I have modified some ADTs with Noggit SDL 1.3 on 3.3.5a files then ported them to Cataclysm with ADT converter. I created a new WDT file with Taliis and put all of this in a patch. Now my problem is that any ADT put in the WDT that I haven't modified gets weird ground textures as seen on the left while the others works fine as seen on the right. The ones that I don't put in the WDT just don't appear.

I already tried to put the default Azeroth.tex , Azeroth.wdl and Cataclysm default ADTs along with the modified ones in my Patch without it changing anything.
At this point I don't really know what to do anymore. I'm guessing if I could make it so that the WDT i'm putting in my patch wouldn't overwrite the old ones so that even ADTs I haven't put in it would appear should work but I haven't seen any way to do that yet.

So here I am, humbly asking for any help or hint to what could help fix this problem. Thanks in advance :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Shelldon

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Re: Weird ground texture
« Reply #1 on: November 28, 2014, 05:28:49 pm »
Its probably because of _env terrain shaders flag on your wdt. Unfortunately, you can't have adt without _env terrain shaders on your map if your wdt supports it, and with it if your wdt doesn't support it. (Also it could be a bug with Uncompress alphamap mode which known for noggit ver<1.3)

http://wowdev.wiki/index.php?tit ... ress_mode1

http://wowdev.wiki/index.php?title=WDT
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Lurivar

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Re: Weird ground texture
« Reply #2 on: November 28, 2014, 06:02:42 pm »
So if I get it right, Taliis WDTs have this flag checked and Noggit's ADTs support it while Cataclysm default WDT and ADTs don't support it, and thus this would mean that the only solution would indeed be to have my custom WDT not overwriting the default one, right ?

Just in case, if this can help, here's what happens if I try to use the default WDT with custom ADTs :

« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Shelldon

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Re: Weird ground texture
« Reply #3 on: November 28, 2014, 08:02:24 pm »
You're thinking in right direction, but everything is all the way around :D

_env terrain shaders mostly used in adts 3.x+ and, as you can guess taliis is a bit outdated programm and it more likely doesn't support those shaders (while creating wdts and adts). But if we'll talk about cataclysm, then nearly all maps of this expansion support those shaders. The sad thing is that Eastern Kingdoms 3.3.5 adts (which I think you used for convert) don't support them. So, as resolution of your problem, I can suggest you to convert your adts from cataclysm to 3.3.5 and use them with original cata wdt. Then you'll be probably able to convert them back and use on 4.3.4 without any problems. (There is not much hope on this way, In fact I didn't even tried to make any kind of level-design mods on cata so all of this about convert is only my theory)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Lurivar

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Re: Weird ground texture
« Reply #4 on: November 28, 2014, 09:26:24 pm »
M'kay. Still that would mean having to re-download all Azeroth only for a few ADTs so that's not a very good solution. Plus as far as I know there's no Cataclysm to WOTLK ADT converter, only the other way around.
I'm gonna serach for another solution, and worst case scenario I'll put my ADTs in an unusued instance or something like that I guess.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »