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Messages - Lurivar

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16
Level Design / Weird ground texture
« on: November 28, 2014, 02:24:21 pm »
Hello, it's me again, with another problem unfortunately :)

As a picture is worth a thousands words Il will let you take a look at this.



To get deeper in the explanations this is my exact problem :

I have modified some ADTs with Noggit SDL 1.3 on 3.3.5a files then ported them to Cataclysm with ADT converter. I created a new WDT file with Taliis and put all of this in a patch. Now my problem is that any ADT put in the WDT that I haven't modified gets weird ground textures as seen on the left while the others works fine as seen on the right. The ones that I don't put in the WDT just don't appear.

I already tried to put the default Azeroth.tex , Azeroth.wdl and Cataclysm default ADTs along with the modified ones in my Patch without it changing anything.
At this point I don't really know what to do anymore. I'm guessing if I could make it so that the WDT i'm putting in my patch wouldn't overwrite the old ones so that even ADTs I haven't put in it would appear should work but I haven't seen any way to do that yet.

So here I am, humbly asking for any help or hint to what could help fix this problem. Thanks in advance :)

17
Level Design / Re: M2 Not appearing IG
« on: November 27, 2014, 08:20:25 pm »
Alright so I've tried to hex-edit one of the m2 a bit using a tutorial on porting Cataclysm M2 to Wotlk and trying to reverse it ( viewtopic.php?f=20&t=937 ). I changed the version to 272 from 264, the "ntexunit" to 0 from 1 and put the same values in "ofsTexUnit" as in "ofsTransLookup" but it's still not showing up In Game. I'm guessing I still have to change cameras and lights shadow as PhantomX explained :

Quote from: "phantomx"
#2: Models made for wotlk will not work in Cataclysm unless converted to cataclysm that includes the file version, camera coords and lights/shadows.


The problem being : I have no Idea which values I should change and to what and so I would gladly take any hint or explanation. :)

Edit : Found a solution. Those M2s being simple retexture of existing ones, copying the originals ones and hex-editing them to use the new texture works fine.

Thanks to everyone for the help, I wouldn't have made it without you.

18
Level Design / Re: M2 Not appearing IG
« on: November 27, 2014, 04:07:18 pm »
I should maybe create another topic explicitly asking for that on the Modelling and Animation Forum then ?

19
Level Design / Re: M2 Not appearing IG
« on: November 27, 2014, 01:04:41 pm »
Oh I see. Is there any program / tutorial on how to do that then ? I can't seem to find any.

20
Level Design / Re: M2 Not appearing IG
« on: November 27, 2014, 01:03:33 am »
Quote from: "phantomx"
#1: Did you put the custom m2 in a patch for 4.3.4 and made sure it's loading it.

#2: Did you make sure the file is cataclysm not wotlk? cata is version 272 in 010.

#3: All of the above.

#1 Yes it's in the same patch as the ADTs which are loaded correctly. (I basically use the same Patch for both Wotlk and Cataclysm except the Cataclysm one also has the modified ADTs) (Also in the same Patch as the WMOs which are present too.)

#2 Erm, not really sure what it's about. I don't know much about m2, I downloaded the custom ones I use. Are Wotlk M2 different or handled differently in Cataclysm ?

#3 42

21
Level Design / [SOLVED] M2 Not appearing IG
« on: November 26, 2014, 03:13:06 pm »
Ok so that might be a noob question but I'm new to this and I have this problem :

I'm using 3.3.5a files that I edit with Noggit then port to Cataclysm 4.3.4 using ADT converter.
The thing is : I have placed a few custom M2 in noggit (and they work fine in it) but they don't appear In Game.
I've read somewhere that it was a common problem and the solution was to re-save the ADT with Taliis. Second problem is : Tallis won't open my files and I've read somewhere that it's normal as it's not working for ADT saved with the newest versions of Noggit. (I tried using both saves from Noggit SDL 1.2 AND 1.3 Btw).

Does anyone know what I should do to fix that ?

Edit : Just noticed that only custom M2 won't make it In Game, Blizzard's ones have no problem. I don't really understand why considering custom WMOs do appear.

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