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Messages - Razstah

Pages: [1] 2
1
Noggit / Noggit error
« on: October 13, 2012, 11:04:53 pm »
I figured this out a year ago , or something like that.

config: with the 3.3.5 wow in path.
Code: [Select]
# This is a config file tamplate. To use it rename into noggit.conf and set your optiones

#Edit this to your WoWFile!!!
Path = C:Program Files (x86)World of Warcraft 3.3.5a

#Edit this to your Project-Directory and uncomment if you want to use it!
ProjectPath = C:Program Files (x86)World of Warcraft 3.3.5a

#Set this to the file where you will impor models from (the modelviewer log for example :) )
ImportFile  = Path to ModelViewer logfile

#The Far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standart value and will be taken if you do not set this value.
FarZ=4096

Log: Which seems fucked up, but my brainfreeze and mindfucking wont solve this >.<

Code: [Select]
.wowmapview.cpp:154 > Nogg-It $Rev: 104 $
.wowmapview.cpp:264 > Game path: C:Program Files (x86)World of WarcraftData
.wowmapview.cpp:266 > Project path: C:Program Files (x86)World of Warcraft 3.3.5a
.wowmapview.cpp:304 > Locale: enGB
.mpq_libmpq.cpp:27 > Opening C:Program Files (x86)World of WarcraftDataenGBlocale-enGB.MPQ
.wowmapview.cpp:362 > main: mpqs: 28 ms
.wowmapview.cpp:398 > main: directory: 49 ms
.dbcfile.cpp:13 > Opening DBC DBFilesClientAreaTable.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientMap.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLoadingScreens.dbc
.mpq_libmpq.cpp:125 > Unable to find file DBFilesClientLoadingScreens.dbc! Check MPQs and the file that has been requesting this!
.dbcfile.cpp:13 > Opening DBC DBFilesClientLight.dbc
.mpq_libmpq.cpp:125 > Unable to find file DBFilesClientLight.dbc! Check MPQs and the file that has been requesting this!
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightParams.dbc
.mpq_libmpq.cpp:125 > Unable to find file DBFilesClientLightParams.dbc! Check MPQs and the file that has been requesting this!
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightSkybox.dbc
.mpq_libmpq.cpp:125 > Unable to find file DBFilesClientLightSkybox.dbc! Check MPQs and the file that has been requesting this!
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightIntBand.dbc
.mpq_libmpq.cpp:125 > Unable to find file DBFilesClientLightIntBand.dbc! Check MPQs and the file that has been requesting this!
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightFloatBand.dbc
.mpq_libmpq.cpp:125 > Unable to find file DBFilesClientLightFloatBand.dbc! Check MPQs and the file that has been requesting this!
.dbcfile.cpp:13 > Opening DBC DBFilesClientGroundEffectDoodad.dbc
.mpq_libmpq.cpp:125 > Unable to find file DBFilesClientGroundEffectDoodad.dbc! Check MPQs and the file that has been requesting this!
.dbcfile.cpp:13 > Opening DBC DBFilesClientGroundEffectTexture.dbc
.mpq_libmpq.cpp:125 > Unable to find file DBFilesClientGroundEffectTexture.dbc! Check MPQs and the file that has been requesting this!
.dbcfile.cpp:13 > Opening DBC DBFilesClientLiquidType.dbc
.mpq_libmpq.cpp:125 > Unable to find file DBFilesClientLiquidType.dbc! Check MPQs and the file that has been requesting this!

I've tried running my 3.3.5 wow before opening noggit, and not opening the mist of pandaria one, but it still doesnt work. I know this is a known problem that is solved...but just help me out <3

2
its  an npc. not a object

3
Do you honestly think I havent though about searching? /facepalm

But I'm not completely sure what to search, maybe i specified it wrong or something, which is why im posting here.

4
I want the custom model from cataclysm, which I got in my patch-4, ingame. then to do that I need to edit dbc's. how? :P something with CreatureDisplayInfo and CreatureModelData. to make me able to for example in an arcemu server use ".mod dis 50000" for example. to then become the model I made in the dbc. (Garrosh)

5
Modelling and Animation / [QUESTION] How to get my cata model ingame?
« on: August 22, 2012, 03:43:14 am »
I used Mjollna's program to get garrosh from cata to wotlk, but its a loooooooooooooooooooooong time since I used private server, and I can't remember how to do this..Lol..help is appreciated.

I tried to create a new entry in CreatureDisplayId and CreatureModelInfo.dbc and added it to the server and a patch . Patch-enUS-4 ) then wow just got an error. Then I've tried over an hour replacing a existing model, but to no avail :c if you could link a tutorial or something that'd be nice 2

6
Level Design / Re: Doodads not showing
« on: November 01, 2011, 03:10:43 pm »
Quote from: "schlumpf"
It is not easy enough, it seems.


 <schlumpf> If it worked before with other models, why don't you try adding some model, that has worked before, the same way as you did before and see if that works? And if it works, then change the filename of that inserted model.

Try both things suggested, fileinfo and adding a different one, then come again.

Did you even try adding it again after failing once?

Also, I have no idea what you mean with
Quote
here's the patch inside my wow .

C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5Worldlordaerontirisfalgladepassivedoodadsbushes

C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5Worldlordaerontirisfalgladepassivedoodadstrees
Since it wouldnt load like in the Pathc.mpq (blizzard's) then I put the things in my root wow folder -world-etc to see if it wanted to load there, but it didnt

7
Level Design / Re: Doodads not showing
« on: October 31, 2011, 12:34:16 pm »
Quote from: "Keta"
Quote from: "Razstah"
Quote from: "Eluo"
It seems like noggit doesn't even try to load those models.
Are you sure you saved the adt after you added the doodads?

Did you have a look at it with fileinfo.exe ?
Yepp, I saved it. Fileinfo.exe? what? x)
Im not sure, but I believe Eluo is refering to Cryect's Tools. One of the first modding tools, which in short is a collection of all sorts of EXE files that will allow you to edit ADT files. Also some other files. However I believe that its only the ADT editors that still works (somewhat?) for 3.3.5a.

http://www.mediafire.com/?5j3qfpc15875jg2

Read the ReadMe inside the CPP's folder, and Im sure you'll understand quite quickly how it works. Otherwise there's also guides on MMOwned. Try Googling "MMOwned Cryect tools how to" or something. Maybe replace MMOwned with OwnedCore since they changed names.

Thanks
Keta
But i've already gotten alot of other models work with taliis -_- its so simple >_<

8
Level Design / Re: Doodads not showing
« on: October 29, 2011, 07:22:26 pm »
Quote from: "Eluo"
It seems like noggit doesn't even try to load those models.
Are you sure you saved the adt after you added the doodads?

Did you have a look at it with fileinfo.exe ?
Yepp, I saved it. Fileinfo.exe? what? x)

9
Modelling and Animation / Re: Models
« on: October 29, 2011, 05:32:56 pm »
Quote from: "Vel"
I can give advice on how to start Mjollna: with simple doodads, if you will - go on to more complicated models.
What program do I use to edit doodads? I bet you already know Mdlvis doesn't open m2's , atleast not for me..

10
Modelling and Animation / Re: Models
« on: October 29, 2011, 01:21:04 pm »
Quote from: "Vel"
it is very difficult, given the fact that you get a ready model.
Warnings:
1) The order of bones may not correspond to numbers, otherwise it will lead to the bones "hang in the air," and pymodeleditor in "Nodes" section in the console write "Unable to find parent of bone ** Which **" - this means that the skeleton must be redone.
----
: What happens if I ignore this item?

Some of the bones stop engines, and hang in all the animations, such as engines can stop arms  legs  head



2) Very high (70-90%) chance of "Oo" bug. How this happens - I have not figured out yet. Because of this, each of my Custom NPC have about 50-60 backups.


: What happens if I ignore this item?

Model will not work in game

3) It is necessary specify  advance attachments in model, such as "Ground" "Bust a" "Bust 2" "Bust 3" "Head" "ground" "Lhand" "Rhand" "Finger **" (about 6 attachments) etc. . (because your model is based on the Blood elf, then the number of thy attachments can be up 40-50)

: What happens if I ignore this item?

1) In the hands will be displayed no weapon
2) in the hands not magic will be displayed, and it will not fly out of the hands
3) The throw magic in this model, such as Frostbolt not fly in the chest, and in the sky.
4) in model does not will be displayed name




4)in Pymodeleditor need specify which types of bones (example:, head, jaw, waist, torso, legs, hands e.t.c)

: What happens if I ignore this item?

1) Fingers on hands will not keep weapons (to be lowered as usual)
2) They will not work animations: Combat Wound  Critical (because they are based on interactions with the types of bones and Waist Spinelow)

-------------

5) in the 010 necessary to adjust the editor BoundBox, that being allocated correctly in the game (this is  NOT A DOODADS here BOUNDBOX REQUIRES: 100%)

--------------
6) in 010 editor to specify flags and the "Loop" for all animations

: What happens if I ignore this item?

1) when your creature dies, it will not lie on the ground ... it will fall over and over again on the ground (Playanimation Death will be looped (Have "31 Loop flag"(do not remember))
2) In your model will be played only one attack animation
3) In your model will be played only one Stand animation


\\
There's a lot of other problems, if that does not know his Creature can not be created.

For comparison, I will give difficulty level to World Build, Custom Doodads (such as a Mjollna), and Custom creature.

World building: 110
Custom doodad(example bridge): 310
Custom mount(ex inico leviator): 610
Custom race (ex roy pandaren): 510
Custom creature (ex my ancient soldier): 8-910
I......want to learn :)) And will try as hard as I can .

11
Modelling and Animation / Models
« on: October 29, 2011, 12:12:40 pm »
how in gods name can I do things like these?

What do I need? like some m2 editor or such? I tried to export this awesome model in wow, but it wasn't possible due to it being m2 before (its mdx when u download) I tried PyModelEditor, but i dont even manage to download it correctly ...

12
Level Design / Re: Fatal error
« on: October 29, 2011, 08:01:58 am »
Quote from: "Steff"
Did you add teh files WITH the path or just direct.

failed WorldMapscustommap1custommap1.wdt


The wow exe cant find your wdt. So its not where it belongs.

Please wright down full MPQ names. How did you write the ending .MPQ?

How did you creat the MPQs?
I found the error , had a letter "s" to much inside the mpq :))

edit :This is for a error that happend a while ago, "Doodads not showing" has nothing to do with this , i've just edited this thread a couple of times so i wont be spamming threads since im so badd :(

WHICH MEANS : The things in the thread's first post (my problem) is not fixed! ;)

13
Level Design / Doodads not showing
« on: October 27, 2011, 06:32:16 am »
i'll just edit this 1 :)

worldlordaerontirisfalgladepassivedoodadsbushestirisfallgladebush04.mdx
worldlordaerontirisfalgladepassivedoodadstreestirisfalgladetree01.mdx

these are the paths i entered in Doodad Files in my adt (taliis)

then I went on Appearing Doodads and fixed 9 trees and 5 bushes, and edited the file id to the corresponding model .

here's the patch inside my wow .

C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5Worldlordaerontirisfalgladepassivedoodadsbushes

C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5Worldlordaerontirisfalgladepassivedoodadstrees




Then I go on noggit and nothing shows where they're supposed to spawn.

dunno whats wrong, here's the noggit log aswell  [spoiler:28udgyy6].wowmapview.cpp:154 > Nogg-It $Rev: 104 $
.wowmapview.cpp:264 > Game path: C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5Data
.wowmapview.cpp:266 > Project path: C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5
.wowmapview.cpp:304 > Locale: enUS
.mpq_libmpq.cpp:27 > Opening C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5Datacommon.MPQ
.mpq_libmpq.cpp:27 > Opening C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5Datacommon-2.MPQ
.mpq_libmpq.cpp:27 > Opening C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5Dataexpansion.MPQ
.mpq_libmpq.cpp:27 > Opening C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5Datalichking.MPQ
.mpq_libmpq.cpp:27 > Opening C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5Datapatch.MPQ
.mpq_libmpq.cpp:27 > Opening C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5Datapatch-2.MPQ
.mpq_libmpq.cpp:27 > Opening C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5Datapatch-3.MPQ
.mpq_libmpq.cpp:27 > Opening C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5Datapatch-4.MPQ
.mpq_libmpq.cpp:27 > Opening C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5Datapatch-6.MPQ
.mpq_libmpq.cpp:27 > Opening C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5DataenUSlocale-enUS.MPQ
.mpq_libmpq.cpp:27 > Opening C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5DataenUSexpansion-locale-enUS.MPQ
.mpq_libmpq.cpp:27 > Opening C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5DataenUSlichking-locale-enUS.MPQ
.mpq_libmpq.cpp:27 > Opening C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5DataenUSpatch-enUS.MPQ
.mpq_libmpq.cpp:27 > Opening C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5DataenUSpatch-enUS-2.MPQ
.mpq_libmpq.cpp:27 > Opening C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5DataenUSpatch-enUS-3.MPQ
.mpq_libmpq.cpp:27 > Opening C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5DataenUSpatch-enUS-4.MPQ
.wowmapview.cpp:362 > main: mpqs: 782 ms
.wowmapview.cpp:398 > main: directory: 1700 ms
.dbcfile.cpp:13 > Opening DBC DBFilesClientAreaTable.dbc
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\DBFilesClientAreaTable.dbc from the disk!
.dbcfile.cpp:13 > Opening DBC DBFilesClientMap.dbc
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\DBFilesClientMap.dbc from the disk!
.dbcfile.cpp:13 > Opening DBC DBFilesClientLoadingScreens.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLight.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightParams.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightSkybox.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightIntBand.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightFloatBand.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientGroundEffectDoodad.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientGroundEffectTexture.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLiquidType.dbc
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\fontsMORPHEUS.TTF from the disk!
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\fontsarialn.TTF from the disk!
.wowmapview.cpp:429 > Creating Menu
.world.cpp:42 > World 451: development has no WDT file!
.world.cpp:42 > World 582: Transport176244 has no WDT file!
.world.cpp:42 > World 584: Transport176231 has no WDT file!
.world.cpp:42 > World 586: Transport181645 has no WDT file!
.world.cpp:42 > World 587: Transport177233 has no WDT file!
.world.cpp:42 > World 588: Transport176310 has no WDT file!
.world.cpp:42 > World 589: Transport175080 has no WDT file!
.world.cpp:42 > World 590: Transport176495 has no WDT file!
.world.cpp:42 > World 591: Transport164871 has no WDT file!
.world.cpp:42 > World 592: Transport186238 has no WDT file!
.world.cpp:42 > World 593: Transport20808 has no WDT file!
.world.cpp:42 > World 594: Transport187038 has no WDT file!
.world.cpp:42 > World 596: Transport187263 has no WDT file!
.world.cpp:42 > World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
.world.cpp:42 > World 612: Transport_Menethil_Valgarde has no WDT file!
.world.cpp:42 > World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
.world.cpp:42 > World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
.world.cpp:42 > World 620: Transport_Moa'ki_Unu'pe has no WDT file!
.world.cpp:42 > World 621: Transport_Moa'ki_Kamagua has no WDT file!
.world.cpp:42 > World 622: Transport192241 has no WDT file!
.world.cpp:42 > World 623: Transport192242 has no WDT file!
.world.cpp:42 > World 641: Transport_AllianceAirshipBG has no WDT file!
.world.cpp:42 > World 642: Transport_HordeAirshipBG has no WDT file!
.world.cpp:42 > World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
.world.cpp:42 > World 672: Transport197347 has no WDT file!
.world.cpp:42 > World 673: Transport197348 has no WDT file!
.world.cpp:42 > World 712: Transport197349 has no WDT file!
.world.cpp:42 > World 713: Transport197350 has no WDT file!
.world.cpp:42 > World 718: Transport201834 has no WDT file!
.mpq_libmpq.cpp:277 > The file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\WorldMapscustommap1custommap1.wdt exists on the disk!
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\WorldMapscustommap1custommap1.wdt from the disk!
.model.cpp:85 > Loading model "interfacegluesmodelsui_nightelfui_nightelf.m2".
.wowmapview.cpp:435 > main: created menu: 558 ms
.liquid.cpp:486 > Water Shader Loaded successfully
.liquid.cpp:531 > Water Shader Loaded successfully
.wowmapview.cpp:444 > main: start-up: 3557 ms
.wowmapview.cpp:448 > Entering Main Loop
.world.cpp:80 > Loading world custommap1
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\WorldMapscustommap1custommap1.wdt from the disk!
.mpq_libmpq.cpp:125 > Unable to find file WorldMapscustommap1custommap1.wdl! Check MPQs and the file that has been requesting this!
.world.cpp:154 > Error: file "WorldMapscustommap1custommap1.wdl" does not exist.
.menu.cpp:327 > Did not find matching loading screen. Check map.dbc for the entry please.
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\WorldMapscustommap1custommap1.wdt from the disk!
.model.cpp:85 > Loading model "environmentsstarsstars.m2".
.mpq_libmpq.cpp:125 > Unable to find file WorldMapscustommap1custommap1.wdl! Check MPQs and the file that has been requesting this!
.world.cpp:414 > Error in reading low res terrain. MAOF not found.
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\WorldMapscustommap1custommap1_20_39.adt from the disk!
.maptile.cpp:242 >   Loading tile from File 20,39
.maptile.cpp:475 > Finished Processing all but MCNK's in .world.cpp:1278 > 1 ms
.maptile.cpp:491 > Entire loading of WorldMapscustommap1custommap1_20_39.adt took .world.cpp:1278 > 4 ms
.maptile.cpp:549 > Finished Loading Textures for WorldMapscustommap1custommap1_20_39.adt
.maptile.cpp:711 > finishLoading(textures) took 5 ms.
.maptile.cpp:715 > finishLoading(chunks) took 18 ms.
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\WorldMapscustommap1custommap1_21_39.adt from the disk!
.maptile.cpp:242 >   Loading tile from File 21,39
.maptile.cpp:475 > Finished Processing all but MCNK's in .world.cpp:1278 > 1 ms
.maptile.cpp:491 > Entire loading of WorldMapscustommap1custommap1_21_39.adt took .world.cpp:1278 > 3 ms
.maptile.cpp:549 > Finished Loading Textures for WorldMapscustommap1custommap1_21_39.adt
.maptile.cpp:711 > finishLoading(textures) took 0 ms.
.maptile.cpp:715 > finishLoading(chunks) took 16 ms.
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\WorldMapscustommap1custommap1_20_40.adt from the disk!
.maptile.cpp:242 >   Loading tile from File 20,40
.maptile.cpp:475 > Finished Processing all but MCNK's in .world.cpp:1278 > 1 ms
.maptile.cpp:491 > Entire loading of WorldMapscustommap1custommap1_20_40.adt took .world.cpp:1278 > 3 ms
.maptile.cpp:549 > Finished Loading Textures for WorldMapscustommap1custommap1_20_40.adt
.maptile.cpp:711 > finishLoading(textures) took 25 ms.
.maptile.cpp:715 > finishLoading(chunks) took 25 ms.
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\WorldWmoNorthrendBuildingsForsakenHf_Vengeancelandingwalls03.Wmo from the disk!
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\WorldWmoNorthrendBuildingsForsakenHf_Vengeancelandingwalls03_000.wmo from the disk!
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\WorldWmoNorthrendBuildingsForsakenNd_Forsaken_Hall.Wmo from the disk!
.model.cpp:85 > Loading model "worldazerothkarazahnpassivedoodadskarazahnwebskarazahnweb01.m2".
.model.cpp:85 > Loading model "worldazerothduskwoodpassivedoodadswebswebdangle02.m2".
.model.cpp:85 > Loading model "worldazerothduskwoodpassivedoodadswebswebstretch01.m2".
.model.cpp:85 > Loading model "worldazerothduskwoodpassivedoodadswebswebdangle01.m2".
.model.cpp:85 > Loading model "worlddungeongoldminepassivedoodadscavespiderwebscavespiderweb01.m2".
.model.cpp:85 > Loading model "worldgenericundeadpassive doodadsbelllordaeron_bell_02.m2".
.model.cpp:85 > Loading model "worldexpansion02doodadsgenericforsakenfk_banner01wall.m2".
.model.cpp:85 > Loading model "worldexpansion02doodadsgenericforsakenfk_banner02wall.m2".
.model.cpp:85 > Loading model "worldazerothduskwoodpassivedoodadscoffincoffin.m2".
.model.cpp:85 > Loading model "worldazerothduskwoodpassivedoodadscoffinlidcoffinlid.m2".
.model.cpp:85 > Loading model "worldgenericpassivedoodadslightscandleblack01.m2".
.model.cpp:85 > Loading model "worldazerothelwynnpassivedoodadsbattlegladeskullhuman2battlegladeskullhuman2.m2".
.model.cpp:85 > Loading model "worldazerothelwynnpassivedoodadsjarsjar02.m2".
.model.cpp:85 > Loading model "worldazerothelwynnpassivedoodadsjarsjar03.m2".
.model.cpp:85 > Loading model "worldazerothelwynnpassivedoodadsjarsjar01.m2".
.model.cpp:85 > Loading model "worldazerothkarazahnpassivedoodadsbookshelveskarazahnbookshelflarge.m2".
.model.cpp:85 > Loading model "worldazerothkarazahnpassivedoodadsbookshelveskarazahnbookshelfsmall.m2".
.model.cpp:85 > Loading model "worldazerothkarazahnpassivedoodadstableskarazahntablesmall.m2".
.model.cpp:85 > Loading model "worldgenerichumanpassive doodadschairsgeneralchairloend01.m2".
.model.cpp:85 > Loading model "worldgenerichumanpassive doodadsscrollsscrollb01.m2".
.model.cpp:85 > Loading model "worldgenerichumanpassive doodadsscrollsscrollb03.m2".
.model.cpp:85 > Loading model "worldgenerichumanpassive doodadsscrollsscrollmap.m2".
.model.cpp:85 > Loading model "worldgenerichumanpassive doodadsbooksbooklarge02.m2".
.model.cpp:85 > Loading model "worldgenerichumanpassive doodadsbooksbookmedium01.m2".
.model.cpp:85 > Loading model "worldgenerichumanpassive doodadsbooksbookmedium03.m2".
.model.cpp:85 > Loading model "worldexpansion02doodadsgenericinscriptioninscription_quill03.m2".
.model.cpp:85 > Loading model "worldazerothkarazahnpassivedoodadscrateskarazahncrate01.m2".
.model.cpp:85 > Loading model "worldazerothkarazahnpassivedoodadscrateskarazahncrate02.m2".
.model.cpp:85 > Loading model "worldgenerichumanpassive doodadsclothclothboltgreen.m2".
.model.cpp:85 > Loading model "worldgenerichumanpassive doodadsclothclothboltred.m2".
.model.cpp:85 > Loading model "worldgenerichumanpassive doodadsclothclothboltwhite.m2".
.model.cpp:85 > Loading model "worldgenerichumanpassive doodadsclothingclothyarnballred.m2".
.model.cpp:85 > Loading model "worldgenerichumanpassive doodadsclothingclothyarnballyellow.m2".
.model.cpp:85 > Loading model "worldgenerichumanpassive doodadsclothclothyarnblue.m2".
.model.cpp:85 > Loading model "worldgenerichumanpassive doodadsclothclothyarnbluelow.m2".
.model.cpp:85 > Loading model "worldgenerichumanpassive doodadsclothclothyarnredlow.m2".
.model.cpp:85 > Loading model "worldgenerichumanpassive doodadscandelabrasgeneralcandelabra01.m2".
.model.cpp:85 > Loading model "worldgenericdarkirondwarfpassive doodadsstretchedskinsblackrockstretchedskin02.m2".
.model.cpp:85 > Loading model "worldazerothkarazahnpassivedoodadsbarrelkarazahnbarrel01.m2".
.model.cpp:85 > Loading model "worldazerothkarazahnpassivedoodadsbarrelkarazahnbarrel02.m2".
.model.cpp:85 > Loading model "worldexpansion02doodadsgenericforsakenfk_painting05.m2".
.model.cpp:85 > Loading model "worldexpansion02doodadsgenericforsakenfk_painting04.m2".
.model.cpp:85 > Loading model "worldexpansion02doodadsgenericforsakenfk_painting03.m2".
.model.cpp:85 > Loading model "worldexpansion02doodadsgenericforsakenfk_painting01.m2".
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\WorldWmoNorthrendBuildingsForsakenNd_Forsaken_Hall_000.wmo from the disk!
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\WorldWmoNorthrendBuildingsForsakenNd_Forsaken_Hall_001.wmo from the disk!
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\WorldWmoNorthrendBuildingsForsakenNd_Forsaken_Hall_002.wmo from the disk!
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\WorldWmoNorthrendBuildingsForsakenNd_Forsaken_Hall_003.wmo from the disk!
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\WorldWmoNorthrendBuildingsForsakenNd_Forsaken_Hall_004.wmo from the disk!
.maptile.cpp:649 > Finished Loading WMOs for WorldMapscustommap1custommap1_20_40.adt
.model.cpp:85 > Loading model "worldexpansion02doodadsgenericforsakenfk_plaguebarrel.m2".
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\worldexpansion02doodadshowlingfjordfogfog02.m2 from the disk!
.model.cpp:85 > Loading model "worldexpansion02doodadshowlingfjordfogfog02.m2".
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\worldexpansion02doodadshowlingfjordfogfog0200.skin from the disk!
.model.cpp:85 > Loading model "worldgenericundeadpassive doodadsstonefenceundeadstonewroughtironfence.m2".
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\worldlordaeronplaguelandpassivedoodadsbonewall_01.m2 from the disk!
.model.cpp:85 > Loading model "worldlordaeronplaguelandpassivedoodadsbonewall_01.m2".
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\worldlordaeronplaguelandpassivedoodadsbonewall_0100.skin from the disk!
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\worldlordaeronplaguelandpassivedoodadsundeadwall_01.m2 from the disk!
.model.cpp:85 > Loading model "worldlordaeronplaguelandpassivedoodadsundeadwall_01.m2".
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\worldlordaeronplaguelandpassivedoodadsundeadwall_0100.skin from the disk!
.maptile.cpp:589 > Finished Loading Models for WorldMapscustommap1custommap1_20_40.adt
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\WorldMapscustommap1custommap1_21_40.adt from the disk!
.maptile.cpp:242 >   Loading tile from File 21,40
.maptile.cpp:475 > Finished Processing all but MCNK's in .world.cpp:1278 > 1 ms
.maptile.cpp:491 > Entire loading of WorldMapscustommap1custommap1_21_40.adt took .world.cpp:1278 > 4 ms
.maptile.cpp:549 > Finished Loading Textures for WorldMapscustommap1custommap1_21_40.adt
.maptile.cpp:711 > finishLoading(textures) took 1 ms.
.maptile.cpp:715 > finishLoading(chunks) took 18 ms.
.MapView.cpp:490 > MapView::MapView: main gui: 9 ms
.MapView.cpp:503 > MapView::MapView: tileset: 34 ms
.MapView.cpp:555 > MapView::MapView: menu: 2 ms
.MapView.cpp:559 > MapView::MapView: 50 ms
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\WorldMapscustommap1custommap1_20_38.adt from the disk!
.maptile.cpp:242 >   Loading tile from File 20,38
.maptile.cpp:475 > Finished Processing all but MCNK's in .world.cpp:1278 > 1 ms
.maptile.cpp:491 > Entire loading of WorldMapscustommap1custommap1_20_38.adt took .world.cpp:1278 > 4 ms
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\WorldMapscustommap1custommap1_21_38.adt from the disk!
.maptile.cpp:242 >   Loading tile from File 21,38
.maptile.cpp:475 > Finished Processing all but MCNK's in .world.cpp:1278 > 1 ms
.maptile.cpp:491 > Entire loading of WorldMapscustommap1custommap1_21_38.adt took .world.cpp:1278 > 4 ms
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\WorldMapscustommap1custommap1_22_38.adt from the disk!
.maptile.cpp:242 >   Loading tile from File 22,38
.maptile.cpp:475 > Finished Processing all but MCNK's in .world.cpp:1278 > 0 ms
.maptile.cpp:491 > Entire loading of WorldMapscustommap1custommap1_22_38.adt took .world.cpp:1278 > 4 ms
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\WorldMapscustommap1custommap1_22_39.adt from the disk!
.maptile.cpp:242 >   Loading tile from File 22,39
.maptile.cpp:475 > Finished Processing all but MCNK's in .world.cpp:1278 > 0 ms
.maptile.cpp:491 > Entire loading of WorldMapscustommap1custommap1_22_39.adt took .world.cpp:1278 > 5 ms
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\WorldMapscustommap1custommap1_22_40.adt from the disk!
.maptile.cpp:242 >   Loading tile from File 22,40
.maptile.cpp:475 > Finished Processing all but MCNK's in .world.cpp:1278 > 0 ms
.maptile.cpp:491 > Entire loading of WorldMapscustommap1custommap1_22_40.adt took .world.cpp:1278 > 3 ms
.maptile.cpp:549 > Finished Loading Textures for WorldMapscustommap1custommap1_20_38.adt
.maptile.cpp:549 > Finished Loading Textures for WorldMapscustommap1custommap1_21_38.adt
.maptile.cpp:549 > Finished Loading Textures for WorldMapscustommap1custommap1_22_38.adt
.maptile.cpp:549 > Finished Loading Textures for WorldMapscustommap1custommap1_22_39.adt
.maptile.cpp:549 > Finished Loading Textures for WorldMapscustommap1custommap1_22_40.adt
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\WorldMapscustommap1custommap1_20_37.adt from the disk!
.maptile.cpp:242 >   Loading tile from File 20,37
.maptile.cpp:475 > Finished Processing all but MCNK's in .world.cpp:1278 > 1 ms
.maptile.cpp:491 > Entire loading of WorldMapscustommap1custommap1_20_37.adt took .world.cpp:1278 > 32 ms
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\WorldMapscustommap1custommap1_21_37.adt from the disk!
.maptile.cpp:242 >   Loading tile from File 21,37
.maptile.cpp:475 > Finished Processing all but MCNK's in .world.cpp:1278 > 1 ms
.maptile.cpp:491 > Entire loading of WorldMapscustommap1custommap1_21_37.adt took .world.cpp:1278 > 27 ms
.mpq_libmpq.cpp:95 > I opened the file C:UsersKevinDownloadssakerWorld of Warcraft  3.3.5\WorldMapscustommap1custommap1_22_37.adt from the disk!
.maptile.cpp:242 >   Loading tile from File 22,37
.maptile.cpp:475 > Finished Processing all but MCNK's in .world.cpp:1278 > 1 ms
.maptile.cpp:491 > Entire loading of WorldMapscustommap1custommap1_22_37.adt took .world.cpp:1278 > 22 ms
.maptile.cpp:549 > Finished Loading Textures for WorldMapscustommap1custommap1_20_37.adt
.maptile.cpp:549 > Finished Loading Textures for WorldMapscustommap1custommap1_21_37.adt
.maptile.cpp:549 > Finished Loading Textures for WorldMapscustommap1custommap1_22_37.adt
.wowmapview.cpp:518 > Exited Main Loop
.wowmapview.cpp:527 > Exiting.[/spoiler:28udgyy6]

14
Level Design / Re: Wmo crashes Noggit.
« on: October 26, 2011, 02:59:08 pm »
Quote from: "Eluo"
Well the texture thing is propably because you added textures, erased them and now you try to add new ones.
The texture still is defined for this chunk so even if you can't actually see it , it still is there.
Shif+ctrl+klick on the chunk to really erase all mcnk data on that particular chunk.

And for the new problem i would need a screen^^
Its a very vague description that you gave,and so i can't just guess whats wrong :/
There's nothing to screen, I've done all the taliis work and followed your tutorial. (if it was yours, can't remember) and checked on noggit and nothing is there

15
Level Design / Re: Wmo crashes Noggit.
« on: October 26, 2011, 02:13:50 pm »
Quote from: "Mjollna"
The empty lines you have in the "object files" menu may be the reason of the crash.

I had "fake" links like this on some of my adt (failed attempts I didn't clean), it didn't bother rev104 but I had to remove all of them with fileinfo/loadinfo for my map to work with the beta.
Now i dont get error but the wmo doesnt show ...and suddenly all my work ( texturing terrain) gone...everything went to 1 color...<<

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