This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [QUESTION] Add a texture to custom WMO  (Read 1698 times)

Nekatus

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 201
    • View Profile
[QUESTION] Add a texture to custom WMO
« on: June 18, 2014, 06:33:06 pm »
Hey,
I created a WMO for WoW 3.3.5a with Blender 2.70, added a texture(png) as UV Map and exported it as .3ds

The texture Name is "StoneFloorTexture.png"
then i converted it to a .wmo(v17) and copied it in a patch with the texture as .blp
but in MV is no texture visible. just White :/
can someone help me?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1105
    • View Profile
Re: [QUESTION] Add a texture to custom WMO
« Reply #1 on: June 19, 2014, 04:45:30 pm »
I dont have model here to see what you did but i see texture card in blender and i can clearly say those textures for WoW M2s/WMOs are set by Material card
also your image size is 510x512 ?

something like that
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

kojak488

  • Registred Member
  • Creator of Worlds
  • *****
  • Posts: 351
    • View Profile
Re: [QUESTION] Add a texture to custom WMO
« Reply #2 on: June 20, 2014, 04:26:03 am »
Uploading the .blend would make this much easier to troubleshoot for you rather than showing 1 image that doesn't show even 1/3 of all the necessary information or possible issues.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Nekatus

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 201
    • View Profile
Re: [QUESTION] Add a texture to custom WMO
« Reply #3 on: June 20, 2014, 10:07:58 am »
I uploaded the file. i created a new object cause i didnt safe the first object :x but i used the same settings.
Link(MEGA):
https://mega.co.nz/#!whI0yIYK!BO2lTqpZa ... SrVoLxy2YQ
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

kojak488

  • Registred Member
  • Creator of Worlds
  • *****
  • Posts: 351
    • View Profile
Re: [QUESTION] Add a texture to custom WMO
« Reply #4 on: June 21, 2014, 04:58:46 pm »
See in the top right?  Your blp isn't correctly set to the object.  This should be fixed (at least it is for me and works as a .wmo when I converted it:

https://mega.co.nz/#!xEcAAbbD!ML3Efy1Kx ... n6-dDo2qys
« Last Edit: January 01, 1970, 01:00:00 am by Admin »