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Messages - ArtGoiner

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1
Sorry its been awhile guys. Thanks alot for the post's! I acutally ended up sticking with 3.3.5a until i can figure the cata out better. Ill be testing a Cata server on a totally seperate machine so for now im gonna host 3.3.5a. I also need some GM's and Dev's, and of course players lol Anyone got any ideas on the best pursuit of acquiring members?

I got a website but its gonna be just as hard as advertising my website as it will be to recruit.

battleskarheiron.dyndns.org is the website.

2
Level Design / Re: [QUESTION] dungeon Design
« on: March 25, 2013, 05:10:32 pm »
I like the way you think Schlumpf. Finally a solution that makes sence. Thanks.

3
Level Design / Re: [QUESTION] dungeon Design
« on: March 23, 2013, 08:20:36 pm »
Yea i tried. I been looking all over the internet. I been searching your guys' forums. I been playing around with setting for 5 days now. Everything points to what I've already fixed. this site is supposed to be "experts" so i come here seeking help and advice. I am really good at figuring things out for myself but when i get stumped i look for people that actually know how to fix problems. And in this case i am turning to people that say they know how to fix it, so I ask for help. If this "setup" is made for people to find answers for them selves, then maybe this site shouldnt have a forums page for helping people. I mean no disrespect. but I also don't like people jumping down my throat when all im doing is asking for help. If you guys don't know how to fix this particular problem, tell me and i will go somewhere, where people know how to fix it.

4
Level Design / Re: [QUESTION] dungeon Design
« on: March 23, 2013, 01:13:03 am »
Anyone got an idea???? Still waiting hoping someone can help me figure this out

5
Level Design / Re: [QUESTION] dungeon Design
« on: March 22, 2013, 02:54:15 pm »
Yea its alright. and that would be sweet. I think maybe im doing something wrong?? idk can you post the steps to make sure im doing it right??

http://www.youtube.com/watch?v=2f3J8BZT ... e=youtu.be
Video of me failing at a dungeon lol.

6
Level Design / Re: [QUESTION] dungeon Design
« on: March 22, 2013, 12:54:46 am »
that didnt make a difference. i'll see if i can upload more pictures or something.

7
Level Design / Re: [QUESTION] dungeon Design
« on: March 22, 2013, 12:49:14 am »
Alright I'll give it a shot. thanks for replying lol been waiting quite a bit for a response. Taliis seems to work great for regular continent's but i think dungeons gets f*ed up.

8
Level Design / Re: [QUESTION] dungeon Design
« on: March 21, 2013, 08:48:54 pm »
Yea i used that website to define the 1(party) in Map.dbc but didnt work. When i copied another dungeon the copied dungeon  didnt work. Im assuming I have to add it to a different DBC file??

9
Level Design / Re: [QUESTION] dungeon Design
« on: March 21, 2013, 08:11:13 pm »
UPDATE---

I changed the value of my dungeon in Map.dbc from "1" defining it as a dungeon back to "0" and it works as a continent just fine. I guess now my question is what else do i have to update or change to make noggit read it as a dungeon?!

10
Level Design / Re: [QUESTION] dungeon Design
« on: March 21, 2013, 08:05:32 pm »
2 - (Noggit.cpp:130): Noggit Studio - SDL 1.2
292 - (Video.cpp:204): [Debug] GL: Version: 3.3.0
292 - (Video.cpp:205): [Debug] GL: Vendor: NVIDIA Corporation
292 - (Video.cpp:206): [Debug] GL: Renderer: GeForce 9600 GSO/PCIe/SSE2
292 - (Noggit.cpp:87): Using config file.
292 - (Noggit.cpp:257): Game path: C:WoWModdingClient335aNoggit
292 - (Noggit.cpp:261): Project path: C:WoWModdingProjectsTutorialProjectpatch
293 - (Noggit.cpp:302): Locale: enUS
331 - (MPQ.cpp:47): [Debug] Opened archive C:WoWModdingClient335aNoggitData/common.MPQ
355 - (MPQ.cpp:47): [Debug] Opened archive C:WoWModdingClient335aNoggitData/common-2.MPQ
361 - (MPQ.cpp:47): [Debug] Opened archive C:WoWModdingClient335aNoggitData/expansion.MPQ
369 - (MPQ.cpp:47): [Debug] Opened archive C:WoWModdingClient335aNoggitData/lichking.MPQ
393 - (MPQ.cpp:47): [Debug] Opened archive C:WoWModdingClient335aNoggitData/patch.MPQ
398 - (MPQ.cpp:47): [Debug] Opened archive C:WoWModdingClient335aNoggitData/patch-2.MPQ
399 - (MPQ.cpp:47): [Debug] Opened archive C:WoWModdingClient335aNoggitData/patch-3.MPQ
405 - (MPQ.cpp:47): [Debug] Opened archive C:WoWModdingClient335aNoggitData/enUS/locale-enUS.MPQ
405 - (MPQ.cpp:47): [Debug] Opened archive C:WoWModdingClient335aNoggitData/enUS/expansion-locale-enUS.MPQ
405 - (MPQ.cpp:47): [Debug] Opened archive C:WoWModdingClient335aNoggitData/enUS/lichking-locale-enUS.MPQ
408 - (MPQ.cpp:47): [Debug] Opened archive C:WoWModdingClient335aNoggitData/enUS/patch-enUS.MPQ
408 - (MPQ.cpp:47): [Debug] Opened archive C:WoWModdingClient335aNoggitData/enUS/patch-enUS-2.MPQ
409 - (MPQ.cpp:47): [Debug] Opened archive C:WoWModdingClient335aNoggitData/enUS/patch-enUS-3.MPQ
1355 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientAreaTable.dbc"
1581 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientMap.dbc"
2258 - (MPQ.cpp:89): [Debug] Completed listfile loading.
2258 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLoadingScreens.dbc"
2259 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLight.dbc"
2259 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightParams.dbc"
2259 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightSkybox.dbc"
2272 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightIntBand.dbc"
2280 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightFloatBand.dbc"
2281 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectDoodad.dbc"
2288 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectTexture.dbc"
2290 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLiquidType.dbc"
2300 - (Noggit.cpp:407): [Debug] Creating Menu
2314 - (World.cpp:152): World 451: development has no WDT file!
2320 - (World.cpp:152): World 582: Transport176244 has no WDT file!
2320 - (World.cpp:152): World 584: Transport176231 has no WDT file!
2321 - (World.cpp:152): World 586: Transport181645 has no WDT file!
2321 - (World.cpp:152): World 587: Transport177233 has no WDT file!
2321 - (World.cpp:152): World 588: Transport176310 has no WDT file!
2321 - (World.cpp:152): World 589: Transport175080 has no WDT file!
2321 - (World.cpp:152): World 590: Transport176495 has no WDT file!
2321 - (World.cpp:152): World 591: Transport164871 has no WDT file!
2321 - (World.cpp:152): World 592: Transport186238 has no WDT file!
2321 - (World.cpp:152): World 593: Transport20808 has no WDT file!
2321 - (World.cpp:152): World 594: Transport187038 has no WDT file!
2321 - (World.cpp:152): World 596: Transport187263 has no WDT file!
2324 - (World.cpp:152): World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
2324 - (World.cpp:152): World 612: Transport_Menethil_Valgarde has no WDT file!
2324 - (World.cpp:152): World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
2324 - (World.cpp:152): World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
2325 - (World.cpp:152): World 620: Transport_Moa'ki_Unu'pe has no WDT file!
2325 - (World.cpp:152): World 621: Transport_Moa'ki_Kamagua has no WDT file!
2325 - (World.cpp:152): World 622: Transport192241 has no WDT file!
2325 - (World.cpp:152): World 623: Transport192242 has no WDT file!
2325 - (World.cpp:152): World 641: Transport_AllianceAirshipBG has no WDT file!
2326 - (World.cpp:152): World 642: Transport_HordeAirshipBG has no WDT file!
2326 - (World.cpp:152): World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
2326 - (World.cpp:152): World 672: Transport197347 has no WDT file!
2326 - (World.cpp:152): World 673: Transport197348 has no WDT file!
2327 - (World.cpp:152): World 712: Transport197349 has no WDT file!
2327 - (World.cpp:152): World 713: Transport197350 has no WDT file!
2327 - (World.cpp:152): World 718: Transport201834 has no WDT file!
2327 - (World.cpp:152): World 725: Norrath has no WDT file!
2327 - (World.cpp:152): World 726: Slibstar City has no WDT file!
2498 - (Noggit.cpp:411): [Debug] Entering Main Loop
2547 - (Video.cpp:133): [Debug] resize(1280, 962);


is the Log. My New dungeon I added is called "Battle Skar Deeps" ^^ Not in the log. my Norrath and Slibstar i removed but havnt deleted the Map.dbc file of them yet.

I made a WDT file using Taliis named it "Battle Skar Deeps" , then I checked all the ADT's I wanted and saved it as Battle Skar Deeps.wdt and then made a ADT called Battle Skar Deeps and added a texture to it. Then saved it as Battle Skar Deeps.adt and then I went into my Map.dbc and cloned Kalimdor and changed the totals.( ill add picture)

After I added the line in my Map.dbc i saved that map.dbc and went into Noggit (just like i did with my continet which worked perfectly) and I see it in the link in noggit (also add a picture) but it's not allowing me to click on it at all to open it up.

In taliis the "Marindore" is my continent in which works perfectly. The Battle Skar Deeps line has a 1 for the first integer column as that indicated its a "Party Dungeon"
but doesnt work in noggit. i did everything the exact same as when i made my continent except the value "1" for the dungeon column. please help!

11
Level Design / Re: [QUESTION] dungeon Design
« on: March 21, 2013, 02:59:27 pm »
Still need help... Can't figure this out

12
Level Design / [QUESTION] dungeon Design
« on: March 20, 2013, 04:07:59 pm »
Alright So i did a bit of research and found a list of integers that i have to adjust in the Map.dbc file. Except when i make the WDT and ADT's as if im making a continent and then adjust the Map.dbc for my new island to be a dungeon, it displays in noggit but dont let me click on it to open the dungeon up. Any Ideas? Do i have to change other files or..??? im stuck plz help!

13
Its not a custom tile set though. Its mountain rock. I used Grass. Then Mountain rock. then outlined it with a faded dirt. Only the mountain rock shows in green.

14
So when i edit textures in noggit they work fine. But when i got in-game. they get all bright green and have no detail to them. What's going on??

15
Texturing and 2D Art / Re: [BUG] Again still not solved. plz hlp!!
« on: March 10, 2013, 11:21:30 pm »
Yea i played around with that a little bit too steff, but the problem got fixed by setting my ADT files to WoW rather that n WOTLK but some of the objects that I was able to place such as the Human Keep.wmo from MV only crash my noggit now.

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