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Messages - Roxas

Pages: [1] 2 3 4
1
"Retro-Porting" / Re: Ground effect animation in 3.3.5
« on: December 03, 2015, 01:41:20 am »
Hi, thank you for your rep if you ever find a technique to do thank you in advance to explain me.

2
"Retro-Porting" / Re: Ground effect animation in 3.3.5
« on: December 02, 2015, 05:28:50 pm »
and if I convert a wod grass m2 on 3.3.5 ?

3
"Retro-Porting" / Re: Ground effect animation in 3.3.5
« on: December 01, 2015, 11:13:10 pm »
you can see the grass moving on this video
[media:24m6oxt2]https://www.youtube.com/watch?v=esjIBC41fXI[/media:24m6oxt2]

4
"Retro-Porting" / Ground effect animation in 3.3.5
« on: December 01, 2015, 08:59:47 pm »
Hello, I would make a patch for the animation of the effect of ground warlord in wotlk, if possible can you tell me how? :)

5
"Retro-Porting" / Re: [Release] WOD models for 3.3.5a
« on: April 08, 2015, 08:45:53 am »
I think it offers unconverted models.

6




yes....  :lol:

7
try hard water texturing o_X

8
Texturing and 2D Art / Re: [QUESTION] Bug with BLP2PNG
« on: March 31, 2015, 02:51:48 am »
Ok, thank you very much for your help. I'll have a lot of work now xD

9
Texturing and 2D Art / Re: [QUESTION] Bug with BLP2PNG
« on: March 31, 2015, 02:40:07 am »
Really great! it works well . but I get a more open blp with xnview .. why?

10
Texturing and 2D Art / Re: [QUESTION] Bug with BLP2PNG
« on: March 30, 2015, 06:24:51 am »
Thank you very much for your help,

Yes I use the plugin for photoshop but I think the problem and that the image is small. here is the image in normal size

ps : the images of my first message are only preview.

11
Texturing and 2D Art / Re: [QUESTION] Bug with BLP2PNG
« on: March 29, 2015, 10:58:22 am »
exactly the same result ..
thank you for your time.

bye.

12
Texturing and 2D Art / [SOLVED] Bug with BLP2PNG
« on: March 29, 2015, 06:17:24 am »
hi everybody, I want to know if it's normal to have this pixel bug after convertion of a png image blp .

PNG image =>



BLP image =>

13
Miscellaneous / Re: Modified Character creation/selection screen lighting
« on: October 14, 2014, 05:34:33 am »
look in GlueParent.lua

Code: [Select]
-- RaceLights[] duplicates the 3.2.2 color values in the models. Henceforth, the models no longer contain directional lights
RaceLights = {
    HUMAN =  {
        {1,     0,  0.000000,       0.000000,       -1.000000,   1.0,   0.27,       0.27,       .27,        1.0,    0,          0,          0},
        {1,     0,  -0.45756075,    -0.58900136,    -0.66611975, 1.0,   0.000000,   0.000000,   0.000000,   1.0,    0.19882353, 0.34921569, 0.43588236 },
        {1,     0,  -0.64623469,    0.57582057,     -0.50081086, 1.0,   0.000000,   0.000000,   0.000000,   2.0,    0.52196085, 0.44,       0.29764709 },
    },
    ORC = {        
        {1,     0,  0.00000,        0.00000,        -1.00000,   1.0,    0.15000,    0.15000,    0.15000,    1.0,    0.00000,    0.00000,    0.00000},
        {1,     0,  -0.74919,       0.35208,        -0.56103,   1.0,    0.00000,    0.00000,    0.00000,    1.0,    0.44706,    0.54510,    0.73725},
        {1,     0,  0.53162,        -0.84340,       0.07780,    1.0,    0.00000,    0.00000,    0.00000,    2.0,    0.55,       0.338625,   0.148825},
    },
    DWARF = {
        {1,     0,  -0.00000,       -0.00000,       -1.00000,   1.0,    0.30000,    0.30000,    0.30000,    0.0,    0.00000,    0.00000,    0.00000},
        {1,     0,  -0.88314,       0.42916,        -0.18945,   1.0,    0.00000,    0.00000,    0.00000,    2.0,    0.44706,    0.67451,    0.760785},
    },
    TAUREN = {
        {1,     0,  -0.48073,       0.71827,        -0.50297,   1.0,    0.00000,    0.00000,    0.00000,    2.0,    0.65,       0.397645,   0.2727},
        {1,     0,  -0.49767,       -0.78677,       0.36513,    1.0,    0.00000,    0.00000,    0.00000,    1.0,    0.60000,    0.47059,    0.32471},
    },
    SCOURGE = {
        {1,     0,  0.00000,        0.00000,        -1.00000,   1.0,    0.20000,    0.20000,    0.20000,    1.0,    0.00000,    0.00000,    0.00000},
    },
    NIGHTELF = {
        {1,     0,  -0.00000,       -0.00000,       -1.00000,   1.0,    0.09020,    0.09020,    0.17020,    1.0,    0.00000,    0.00000,    0.00000},
    },
    DRAENEI = {
        {1,     0,  0.61185,        0.62942,        -0.47903,   1.0,    0.00000,    0.00000,    0.00000,    1.0,    0.56941,    0.52000,    0.60000},
        {1,     0,  -0.64345,       -0.31052,       -0.69968,   1.0,    0.00000,    0.00000,    0.00000,    1.0,    0.60941,    0.60392,    0.70000},
        {1,     0,  -0.46481,       -0.14320,       0.87376,    1.0,    0.00000,    0.00000,    0.00000,    2.0,    0.5835,     0.48941,    0.60000},
    },
    BLOODELF = {
        {1,     0,  -0.82249,       -0.54912,       -0.14822,   1.0,    0.00000,    0.00000,    0.00000,    2.0,    0.581175,   0.50588,    0.42588},
        {1,     0,  0.00000,        -0.00000,       -1.00000,   1.0,    0.60392,    0.61490,    0.70000,    1.0,    0.00000,    0.00000,    0.00000},
        {1,     0,  0.02575,        0.86518,        -0.50081,   1.0,    0.00000,    0.00000,    0.00000,    1.0,    0.59137,    0.51745,    0.63471},
    },
    DEATHKNIGHT = {
        {1,     0,  0.00000,        0.00000,        -1.00000,   1.0,    0.38824,    0.66353,    0.76941,    1.0,    0.00000,    0.00000,    0.00000},
    },
    CHARACTERSELECT =  {
        {1,     0,  0.00000,        0.00000,        -1.00000,   1.0,    0.15000,    0.15000,    0.15000,    1.0,    0.00000,    0.00000,    0.00000},
        {1,     0,  -0.74919,       0.35208,        -0.56103,   1.0,    0.00000,    0.00000,    0.00000,    1.0,    0.44706,    0.54510,    0.73725},
        {1,     0,  0.53162,        -0.84340,       0.07780,    1.0,    0.00000,    0.00000,    0.00000,    2.0,    0.55,       0.338625,   0.148825},
    },
}

14
Resources and Tools / Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« on: August 28, 2014, 04:27:00 pm »
Thanks for the update :)


ps : I contact you on skype for the project when I have free time

15
Serverside Modding / Re: [QUESTION] Spell alerts screen
« on: August 20, 2014, 10:58:49 pm »
Quote from: "Ascathos"
Quote from: "stoneharry"
Quote from: "Roxas"
what do you say "backport" ?
I know nothing about lua or xml ...

Don't try to do it then.
^

Or try it, start learning lua and xml and find the method how.

Yes it is a better idea :)

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