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Author Topic: Neo - A WoW Development Suite  (Read 99565 times)

Skarn

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Re: Neo - A WoW Development Suite
« Reply #195 on: April 09, 2015, 01:51:39 pm »
I don't agree with schlumpf on the point that you should not mention your work on mods if you were modding the game of your employer. Vice versa, employers should appreciate people who possibly know  some weak places of their product and may help to improve it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

andrejmega

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Re: Neo - A WoW Development Suite
« Reply #196 on: April 09, 2015, 03:20:14 pm »
I have a question that might sound a little demanding but, we'll we see another update that can include placing GOs and M2s in Neo? Just curious since I'm really eager for the release of an updated unstable version. :)
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Bravelad

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Re: Neo - A WoW Development Suite
« Reply #197 on: April 10, 2015, 03:08:50 am »
Looking forward to more updates on Neo :D Don't let it die!
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Kaev

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Re: Neo - A WoW Development Suite
« Reply #198 on: April 10, 2015, 07:53:14 am »
Mods and private servers are two different things imo.
Obviously companies are happy when they hear that i created mods, even better when i did it for their games.
But private servers sound like: "I'm reverse engineering your game to create a illegal server, where people can play for free, so i can get some money instead of you. Thanks for your work!".
I still wouldn't mention private server stuff, but i totally would mention mods or programs like Neo. Problem is: Cromon did the most, if not all, important stuff. I can say, that i'm helping out there. :P

But that's not the topic of the thread, we should create another thread to discuss stuff like that.



Can't tell you if there will be a version with model placing support from my side. I'll try what i can, but as i said, i have no experience with stuff like that, especially not with the WoW data formats. I kinda finished the classes for serverside GOs and creatures, just need to show the models and make them editable. No idea where the current progress at M2/WMO placing and saving is.
When i'm at home, i'll ask Cromon if he want to continue Neo. If he will continue it, M2/WMO support shouldn't be a big problem for him. He's a very, very good developer. :)
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Steff

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Re: Neo - A WoW Development Suite
« Reply #199 on: April 10, 2015, 01:07:49 pm »
I also will work on neo again.  But in the moment rl,  job and vacation eat much time ;)
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Kaev

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Re: Neo - A WoW Development Suite
« Reply #200 on: April 10, 2015, 01:30:08 pm »
Quote from: "Steff"
I also will work on neo again.  But in the moment rl,  job and vacation eat much time ;)
Awesome!
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Elinora

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Re: Neo - A WoW Development Suite
« Reply #201 on: April 11, 2015, 12:22:11 pm »
I am looking very much forward for a stable and working development tool. But I am still concerned.
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Currently studying Game Design at Copenhagen University. I also have a big project going on, sadly I have no portfolio of it (yet).

andrejmega

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Re: Neo - A WoW Development Suite
« Reply #202 on: April 13, 2015, 08:56:44 pm »
Hello! Are there any updates? So excited, looking forward to this!
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Elinora

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Re: Neo - A WoW Development Suite
« Reply #203 on: April 15, 2015, 11:38:01 am »
Is it possible to become a tester of this?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Currently studying Game Design at Copenhagen University. I also have a big project going on, sadly I have no portfolio of it (yet).

Skarn

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Re: Neo - A WoW Development Suite
« Reply #204 on: April 15, 2015, 12:28:29 pm »
It is public, everyone can test it and report bugs.
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Elinora

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Re: Neo - A WoW Development Suite
« Reply #205 on: April 16, 2015, 11:34:42 am »
I tried it out, I don't have to point out the obvious flaws, I love the brush, is it possible to make it work with tablets? (so when you press the pen down, it draws, rather than having to hold control (You can make it a seperate function that can be toggled)) - I love the interface, and the rendering, it feels like a real tool, apart from the state that it is in, very much looking forward to see it at a state where you can use it.

I also found out that it is unable to load my custom maps (I tried to patch it to see if that would help) Is this something to be added or am I doing it wrong?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Currently studying Game Design at Copenhagen University. I also have a big project going on, sadly I have no portfolio of it (yet).

Skarn

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Re: Neo - A WoW Development Suite
« Reply #206 on: April 16, 2015, 12:34:42 pm »
You are obviously doing it wrong because I currently use Neo to paint vertex shaders. I have experienced this problem before but later I did it by doing smth to the patch. Don't remember what exactly tho.   :(
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Elinora

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Re: Neo - A WoW Development Suite
« Reply #207 on: April 16, 2015, 12:49:40 pm »
Quote from: "Skarn"
You are obviously doing it wrong because I currently use Neo to paint vertex shaders. I have experienced this problem before but later I did it by doing smth to the patch. Don't remember what exactly tho.   :(

How are you importing the files? I do it the same way as I do in noggit, I write my mapname in the search bar, but it doesn't find anything :P
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Currently studying Game Design at Copenhagen University. I also have a big project going on, sadly I have no portfolio of it (yet).

Kaev

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Re: Neo - A WoW Development Suite
« Reply #208 on: April 16, 2015, 04:25:30 pm »
Quote from: "Elinora"
I tried it out, I don't have to point out the obvious flaws, I love the brush, is it possible to make it work with tablets? (so when you press the pen down, it draws, rather than having to hold control (You can make it a seperate function that can be toggled)) - I love the interface, and the rendering, it feels like a real tool, apart from the state that it is in, very much looking forward to see it at a state where you can use it.

I also found out that it is unable to load my custom maps (I tried to patch it to see if that would help) Is this something to be added or am I doing it wrong?
One of the biggest points for Steff is tablet support. :)
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andrejmega

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Re: Neo - A WoW Development Suite
« Reply #209 on: April 16, 2015, 10:46:14 pm »
Works great! The rendering is brilliant, the brush is absolutely amazing, never actually thought about that. There's one minor problem, whenever I find a model that I wish to place, it starts doing that "Not Responding" thing. I don't know why, I can't even remember what I spawned since it was eight days ago!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »