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Author Topic: Neo - A WoW Development Suite  (Read 99565 times)

Elinora

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Re: Neo - A WoW Development Suite
« Reply #210 on: April 17, 2015, 12:54:52 pm »
Quote from: "Kaev"
Quote from: "Elinora"
I tried it out, I don't have to point out the obvious flaws, I love the brush, is it possible to make it work with tablets? (so when you press the pen down, it draws, rather than having to hold control (You can make it a seperate function that can be toggled)) - I love the interface, and the rendering, it feels like a real tool, apart from the state that it is in, very much looking forward to see it at a state where you can use it.

I also found out that it is unable to load my custom maps (I tried to patch it to see if that would help) Is this something to be added or am I doing it wrong?
One of the biggest points for Steff is tablet support. :)

awesome!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Currently studying Game Design at Copenhagen University. I also have a big project going on, sadly I have no portfolio of it (yet).

Vale the Major

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Re: Neo - A WoW Development Suite
« Reply #211 on: April 21, 2015, 09:44:15 pm »
http://www.tinyurl.com/neoerror1

.......Having a bit of struggle with textures. Everything looks fine from Neo's perspective, but when I run with the modified adts (in 5.4.8), the entire chunk has these farm-like texture squares. Sculpting is fine; in fact, with the latest build, it's the only way to save my work. If I only work on texturing, save, and then quit, it doesn't save my progress at all, but it does if I sculpt something. I've also noticed that the output adts don't include tex1 and obj1 files. Aren't these necessary for Cata and onward? I feel like that might be why my ingame textures look screwed up, but I'm not sure. I've also noticed while texturing that only certain textures are permitted in an area: nothing shows up if you texture with other textures.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
[wimg]http://i.imgur.com/wZxkFof.png[/wimg]

Skarn

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Re: Neo - A WoW Development Suite
« Reply #212 on: April 22, 2015, 07:01:28 am »
Writes usual alpha to big alpha adts. We have this bug in noggit too.
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Elinora

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Re: Neo - A WoW Development Suite
« Reply #213 on: April 22, 2015, 11:38:47 am »
Quote from: "Skarn"
Writes usual alpha to big alpha adts. We have this bug in noggit too.

How do you solve it though? What provokes it?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Currently studying Game Design at Copenhagen University. I also have a big project going on, sadly I have no portfolio of it (yet).

Hobbilis

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Re: Neo - A WoW Development Suite
« Reply #214 on: April 22, 2015, 09:02:22 pm »
Cromon is alive! I've just seen some signs of life over on his repo page.
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Skarn

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Re: Neo - A WoW Development Suite
« Reply #215 on: April 22, 2015, 09:43:32 pm »
Quote from: "Elinora"
Quote from: "Skarn"
Writes usual alpha to big alpha adts. We have this bug in noggit too.

How do you solve it though? What provokes it?
I have not faced this bug in Neo. In Noggit it is kinda tricky to solve it. The first thing you need to try is to change wdt alpha flag. If it does not help, then there goes a tricky part I will explain later if necessary.
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Bravelad

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Re: Neo - A WoW Development Suite
« Reply #216 on: April 23, 2015, 02:11:11 am »
An update from Cromon!

It is very good to see this being continued :D Keep it up man!
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Kaev

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Re: Neo - A WoW Development Suite
« Reply #217 on: April 23, 2015, 07:47:09 am »
Quote from: "Bravelad"
An update from Cromon!

It is very good to see this being continued :D Keep it up man!
Cromon hype o/
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Kaev

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Re: Neo - A WoW Development Suite
« Reply #218 on: April 23, 2015, 10:11:10 pm »
I'm very happy, that i can tell you this: Cromon told me, that he some planned some stuff. I wonder what it will be like, but i'm pretty sure, that it will be awesome. Very awesome.
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Hobbilis

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Re: Neo - A WoW Development Suite
« Reply #219 on: April 26, 2015, 09:51:37 am »
Come on... share something with us...

Details man, details!
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andrejmega

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Re: Neo - A WoW Development Suite
« Reply #220 on: May 02, 2015, 10:25:41 pm »
Any updates guys?
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Kaev

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Re: Neo - A WoW Development Suite
« Reply #221 on: May 02, 2015, 11:38:12 pm »
Quote from: "andrejmega"
Any updates guys?
Afaik Cromon planned to rewrite the UUID system as the next step.
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Steff

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Re: Neo - A WoW Development Suite
« Reply #222 on: May 03, 2015, 12:26:42 pm »
One of the biggest points is to get to an ide where everything is easy and WORKINg without bugs :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
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Kaev

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Re: Neo - A WoW Development Suite
« Reply #223 on: May 04, 2015, 09:39:37 pm »
Spoke with Cromon a bit today.
He's kinda busy with some real life stuff at this moment, but he told me that he thinks, that he can continue next month.
He really wants to continue Neo. :)

If you have any feature wishes, please tell us. I'd like to add every idea to our wiki, so we can plan everything better. :)
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Bravelad

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Re: Neo - A WoW Development Suite
« Reply #224 on: May 05, 2015, 06:35:19 am »
Quote from: "Kaev"
Spoke with Cromon a bit today.
He's kinda busy with some real life stuff at this moment, but he told me that he thinks, that he can continue next month.
He really wants to continue Neo. :)

If you have any feature wishes, please tell us. I'd like to add every idea to our wiki, so we can plan everything better. :)

No major ideas or requests atm but compatibility with patch 6.2 would be nice :D When I tried to load Neo with the 6.2 PTR client it crashed. I used the second PTR build so I'm not sure if the most recent PTR build works fine with Neo or not.
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